HexARAMARAM: Mayhem Augments & Patch Reference
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Verified patch record · 16.21

Major update

26.21: Major Mayhem update

This patch includes 10 system changes and 48 mode and content updates. The client catalog also adds 40 and removes 0 entries.

System · 10Mode & content · 48

Official Riot changes

What changed

System · 10Mode & content · 48
SystemOfficial notes

Eight Headliner rules

Eight musical themes add distinct match rules, including extra Augments, modified choices, Anvils, skill upgrades, shared gold, stronger relics, honey, and tier upgrades.

SystemOfficial notes

Mission and rank progression

Band missions and games advance Superstar Ranks and unlock rewards.

SystemOfficial notes

Temporary map restrictions

Butcher’s Bridge and Koeshin’s Crossing are unavailable this patch; Riot expects their return next patch.

Augment changesOfficial notes

19 gold Augments

Added: Arcane Axiom, Armored Impact, BEES!!!, Brass Blast, CRIMSON COBALT, Double Time, Enchanting Butterflies, Get Jinxed, Heavy Is The Crown, Jeweled Bracelet, Recoil, Salvation, Sap Magic, Still Here, Take’em Down Down Down, The Boom and the Bass, Tickle Monster, Upgrade: Stormsurge, Weapon Of Destiny.

Automated client findings

Changes detected beyond the notes

These changes come from adjacent client-data snapshots and are not linked to a Riot patch-note item. Expand to inspect the original before and after values.

14 comparable changes
Client value change

Big Brain

In-game effect
At max level, refresh the shield after 3 seconds out of combat.At max level, refresh the shield after 5 seconds out of combat.
View Augment →
Client value change

Chroma Flux

In-game effect
Every 10 seconds Autocast fires a magical orb that sticks to the first champion, structure, or epic jungle monster hit for 4 seconds.Every 8 seconds Autocast fires a magical orb that sticks to the first champion, structure, or epic jungle monster hit for 4 seconds.
View Augment →
Client value change

Dawnbringer's Resolve

In-game effect
Upon dropping below 60% Health, heal for 30% Health over 3 seconds.Upon dropping below 60% Health, heal for 40% Health over 3 seconds.
View Augment →
Client value change

Flashy

In-game effect
Your Flash has 2/3 Ammo and a 2 second Cooldown.Your Flash has 4/6 Ammo and a 2 second Cooldown.
View Augment →
Client value change

Hive Mind

In-game effect
Start each round with 2/4/6 Bee, gain additonal Bees by harvesting flowers.Start each round with 3/6/9 Bee, gain additonal Bees by harvesting flowers.
View Augment →
Effect copy change

Infernal Soul

Before

You gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.

After

You gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.

View Augment →
Effect copy change

Jeweled Gauntlet

Before

Your Abilities can Critically Strike for 145% total damage. Gain 25% (+0.045% Ability Power) Crit Chance.

After

Your Abilities can Critically Strike for 45% increased damage. Gain 25% (+0.045% Ability Power) Crit Chance.

View Augment →
Client value change

Minionmancer

In-game effect
Your summons gain 40/55% increased size, health, and damage.Your summons gain 55/70% increased size, health, and damage.
View Augment →
Client value change

Nesting Doll

In-game effect
You automatically begin Reviving yourself after 3 seconds and you can be Revived 1/2/3 additional times.You automatically begin Reviving yourself after 3 seconds and you can be Revived 0/1/2 additional times.
View Augment →
Client value change

Quest: Rite Of The Forge God

In-game effect
Reward: All of your items become Masterwork, increasing their stats by 40%.Reward: All of your items become Masterwork, increasing their stats by 60%.
View Augment →
Client value change

Spin To Win

In-game effect
Your spin Abilities gain 25/35 Ability Haste and deal 25/35% more damage!Your spin Abilities gain 25/35 Ability Haste and deal 35/45% more damage!
View Augment →
Client value change

Trueshot Prodigy

In-game effect
When you damage someone from over 600 units away, fire a Trueshot Barrage, dealing 175-525 (based on champion level) (+100% bonus Attack Damage) (+70% Ability Power) magic damage. 10/8/6s cooldown.When you damage someone from over 600 units away, fire a Trueshot Barrage, dealing 175-375 (based on champion level) (+50% bonus Attack Damage) (+70% Ability Power) magic damage. 12/10/8s cooldown.
In-game effect
When you damage someone from over 600 units away, fire a Trueshot Barrage, dealing 175-525 (based on champion level) (+100% bonus Attack Damage) (+70% Ability Power) magic damage. 10/8/6s cooldown.When you damage someone from over 600 units away, fire a Trueshot Barrage, dealing 175-375 (based on champion level) (+50% bonus Attack Damage) (+70% Ability Power) magic damage. 12/10/8s cooldown.
View Augment →
Effect copy change

Upgrade Immolate

Before

Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold.

After

Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold.

View Augment →

Client catalog

What changed in the client catalog

This compares client-catalog membership and display fields, not every balance change in Riot patch notes. The official player changes are listed above.

Added entries40
Removed entries0
Field changes4
Retained entries554

Catalog presence only proves that an entry exists in client resources; it does not prove that it can be offered in game.

Browse this patch’s Augment catalog

Data evidence and downloads

Client catalogs, coverage state, source links, and JSON files for research and verification.

Expand technical details

Source Snapshot

Patch
26.21
Asset
16.21
Raw catalog
594
Canonical rows
437
Coverage
Line items extracted

This page’s headline, summary, and counts are generated from structured patch facts.

Source records