When dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds.
- Healing duration
- 3sReviewed implementation data
- At max level
- At max level, dropping below 30% Health will trigger this heal again.Client copy
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 25.21
- Latest event
- 26.21
- Current status
- Recorded in the current client catalog
Patch coverage:25.18–26.21Retrieved raw data was verified for all 28 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
- Shared version
In-game effect −Upon dropping below 60% Health, heal for30%Health over 3 seconds.+Upon dropping below 60% Health, heal for 40% Health over 3 seconds.View full copy diff
−Upon dropping below 60% Health, heal for
30%Health over 3 seconds.+Upon dropping below 60% Health, heal for 40% Health over 3 seconds.
- Shared version
In-game effect −Upon dropping below50%Health, heal for 30%maxHealth over 3 seconds.+Upon dropping below 60% Health, heal for 30% Health over 3 seconds.View full copy diff
−Upon dropping below
50%Health, heal for 30%maxHealth over 3 seconds.+Upon dropping below 60% Health, heal for 30% Health over 3 seconds.
- ARAM version
View full copy diff
−Upondropping below 50% Health, heal for 30% max Health over 3 seconds.Refreshon death or every 45 seconds.+When dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds.
Gold · No effect description is available for this patch.
View the initial detailed mechanics
Upon dropping below 50% Health, heal for 30% max Health over 3 seconds. Refresh on death or every 45 seconds.