HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Burn and damage-over-time on champions generate gold.

Full effect

Burn and damage-over-time on champions generate 1-3 (based on champion level) + 0.75% of damage dealt as Gold.

Checked against game data for the selected patch; some values vary by champion, level, or match state

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.12
Latest event
26.17
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Fixes incorrect triggers or spell interactions involving Squishy Slappy Grab, Stuck In Here With Me, Echo Cast, Archmage, Blood Money Burn, and High Roller.

    View official source ↗
  2. Shared version
    View full copy diff

    Burns and damage over time applied to champions generates 1-3 (based on champion level) + 0.75% of damage dealt as Gold.

    Burn and damage-over-time on champions generate 1-3 (based on champion level) + 0.75% of damage dealt as Gold.

  3. Fixes Divine Domain infinite range; Combusting Interest gold and Smolder eligibility; It's Go Time interactions with Master Yi, Ashe, and Twitch; High Roller anvil drops; Drop Bear instant deaths; active summoner offers after Shark Tempest and SnowBomb; and Pursuit of Haste being offered to Yasuo E.

    View official source ↗
  4. Riot lists new silver, gold, and prismatic augments including Archmage, Combusting Interest, Quickstep, Rite of Ascension, and Spirit Bomb.

    View official source ↗
  5. Gold · Burns and damage over time applied to champions generates gold.

    View the initial detailed mechanics

    Burns and damage over time applied to champions generates 1-3 (based on champion level) + 0.75% of damage dealt as Gold.