HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Gain the When the Darkness Comes Summoner Spell. Create a zone that transports everyone inside of it to another dimension.

Full effect

Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for 8 seconds. While you are in this Realm, you gain: 300-1500 (based on champion level) Health 35-150 (based on champion level) Ability Power 35-150 (based on champion level) Attack Damage 35% Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Realm-shift radius
500 game unitsReviewed implementation data
Checked against game data for the selected patch

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.12
Latest event
26.14
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Shared version
    In-game effect
    200-1000 (based on champion level) Health
    300-1500 (based on champion level) Health
    In-game effect
    25-100 (based on champion level) Ability Power
    35-150 (based on champion level) Ability Power
    In-game effect
    25-100 (based on champion level) Attack Damage
    35-150 (based on champion level) Attack Damage
    View full copy diff

    Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for 8 seconds. While you are in this Realm, you gain: 200-1000 (based on champion level) Health 25-100 (based on champion level) Ability Power 25-100 (based on champion level) Attack Damage 35% Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul

    Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for 8 seconds. While you are in this Realm, you gain: 300-1500 (based on champion level) Health 35-150 (based on champion level) Ability Power 35-150 (based on champion level) Attack Damage 35% Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul

    View official source ↗
  2. Prismatic · Gain the When the Darkness Comes Summoner Spell. Create a zone that transports everyone inside of it to another dimension.

    View the initial detailed mechanics

    Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for 8 seconds. While you are in this Realm, you gain: 200-1000 (based on champion level) Health 25-100 (based on champion level) Ability Power 25-100 (based on champion level) Attack Damage 35% Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul