Gain the When the Darkness Comes Summoner Spell. Create a zone that transports everyone inside of it to another dimension.
Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for 8 seconds. While you are in this Realm, you gain: 300-1500 (based on champion level) Health 35-150 (based on champion level) Ability Power 35-150 (based on champion level) Attack Damage 35% Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul
- Realm-shift radius
- 500 game unitsReviewed implementation data
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 26.12
- Latest event
- 26.14
- Current status
- Recorded in the current client catalog
Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
- Shared version
In-game effect −200-1000(based on champion level) Health+300-1500 (based on champion level) HealthIn-game effect −25-100(based on champion level) Ability Power+35-150 (based on champion level) Ability PowerIn-game effect −25-100(based on champion level) Attack Damage+35-150 (based on champion level) Attack DamageView official source ↗View full copy diff
−Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for 8 seconds. While you are in this Realm, you gain:
200-1000(based on champion level) Health25-100(based on champion level) Ability Power25-100(based on champion level) Attack Damage 35% Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul+Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for 8 seconds. While you are in this Realm, you gain: 300-1500 (based on champion level) Health 35-150 (based on champion level) Ability Power 35-150 (based on champion level) Attack Damage 35% Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul
Prismatic · Gain the When the Darkness Comes Summoner Spell. Create a zone that transports everyone inside of it to another dimension.
View the initial detailed mechanics
Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for 8 seconds. While you are in this Realm, you gain: 200-1000 (based on champion level) Health 25-100 (based on champion level) Ability Power 25-100 (based on champion level) Attack Damage 35% Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul