HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

On takedown, creates an explosion that slows other nearby enemies by [no verifiable static value for this patch]%, and deals damage based on their current Health.

Full effect

Takedowns create an explosion that deals damage to nearby enemies equal to [no verifiable static value for this patch]% of their current health and leave a slowing area. Enemies within are slowed by [no verifiable static value for this patch]% for [no verifiable static value for this patch] seconds.

Checked against game data for the selected patch; dynamic values may vary in game

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
25.21
Latest event
26.21
Current status
Not recorded in the current client catalog

Patch coverage:25.18–26.21Retrieved raw data was verified for all 28 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Thirteen Augments leave this release; consult the official removal list and version comparison.

    View official source ↗
  2. Not recorded in this patch

  3. ARAM version
    View full copy diff

    On champion takedown, create explotion upon the location, dealing damage to enemies within equal to 15% of their current health. It then lingers for 1.5 seconds, slowing enemies within by 60%.

    Takedowns create an explosion that deals damage to nearby enemies equal to 15% of their current health and leave a slowing area. Enemies within are slowed by 60% for 1.5 seconds.

  4. Gold · On takedown, creates an explosion that deals enemy's current health damage and slows them by 60%.

    View the initial detailed mechanics

    On champion takedown, create explotion upon the location, dealing damage to enemies within equal to 15% of their current health. It then lingers for 1.5 seconds, slowing enemies within by 60%.