On takedown, creates an explosion that slows other nearby enemies by [no verifiable static value for this patch]%, and deals damage based on their current Health.
Takedowns create an explosion that deals damage to nearby enemies equal to [no verifiable static value for this patch]% of their current health and leave a slowing area. Enemies within are slowed by [no verifiable static value for this patch]% for [no verifiable static value for this patch] seconds.
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 25.21
- Latest event
- 26.21
- Current status
- Not recorded in the current client catalog
Patch coverage:25.18–26.21Retrieved raw data was verified for all 28 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
Thirteen Augments leave this release; consult the official removal list and version comparison.
View official source ↗Not recorded in this patch
- ARAM version
View full copy diff
−Onchampion takedown,createexplotionuponthelocation,dealingdamage to enemieswithinequal to 15% of their current health.Itthenlingersfor1.5seconds,slowingenemieswithinby 60%.+Takedowns create an explosion that deals damage to nearby enemies equal to 15% of their current health and leave a slowing area. Enemies within are slowed by 60% for 1.5 seconds.
Gold · On takedown, creates an explosion that deals enemy's current health damage and slows them by 60%.
View the initial detailed mechanics
On champion takedown, create explotion upon the location, dealing damage to enemies within equal to 15% of their current health. It then lingers for 1.5 seconds, slowing enemies within by 60%.