HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Every 20 seconds, your next Attack deals bonus physical damage and restores Health On-Hit. Casting an Ability reduces this effect's cooldown.

Full effect

Every 20 seconds, your next Attack deals 80-300 (based on champion level) (+5% bonus Health) bonus physical damage and restores 50-250 (based on champion level) (+8% Health) Health On-Hit. Casting an Ability reduces this effect's cooldown by 3 seconds.

Checked against game data for the selected patch; some values vary by champion, level, or match state

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.21
Latest event
26.21
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.21Retrieved raw data was verified for all 28 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Added: Arcane Axiom, Armored Impact, BEES!!!, Brass Blast, CRIMSON COBALT, Double Time, Enchanting Butterflies, Get Jinxed, Heavy Is The Crown, Jeweled Bracelet, Recoil, Salvation, Sap Magic, Still Here, Take'em Down Down Down, The Boom and the Bass, Tickle Monster, Upgrade: Stormsurge, Weapon of Destiny.

    View official source ↗
  2. Gold · Every 20 seconds, your next Attack deals bonus physical damage and restores Health On-Hit. Casting an Ability reduces this effect's cooldown.

    View the initial detailed mechanics

    Every 20 seconds, your next Attack deals 80-300 (based on champion level) (+5% bonus Health) bonus physical damage and restores 50-250 (based on champion level) (+8% Health) Health On-Hit. Casting an Ability reduces this effect's cooldown by 3 seconds.