Casting selected spell grants 300-750 (based on champion level) bonus Health and Slows nearby enemies for the duration of selected spell Getting a takedown permanently increases this effect.
Casting selected spell grants 300-750 (based on champion level) bonus Health and Slows nearby enemies by 50% for the duration of selected spell Getting takedowns permanently increases the Health gained by 15-30 (based on champion level) and increases the area of the slow zone. Takedowns earned while using selected spell are worth triple.
The game client assigns the affected spell during the match; no reliable static champion-spell list is currently available.
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 26.21
- Latest event
- 26.21
- Current status
- Recorded in the current client catalog
Patch coverage:25.18–26.21Retrieved raw data was verified for all 28 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
Added: Big Shot, Bouncing Bees, Group Hug, Mosh Monster, Third Times the Harm, Totentanz.
View official source ↗Prismatic · Casting selected spell grants 300-750 (based on champion level) bonus Health and Slows nearby enemies for the duration of selected spell Getting a takedown permanently increases this effect.
View the initial detailed mechanics
Casting selected spell grants 300-750 (based on champion level) bonus Health and Slows nearby enemies by 50% for the duration of selected spell Getting takedowns permanently increases the Health gained by 15-30 (based on champion level) and increases the area of the slow zone. Takedowns earned while using selected spell are worth triple.