HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Casting selected spell grants 300-750 (based on champion level) bonus Health and Slows nearby enemies for the duration of selected spell Getting a takedown permanently increases this effect.

Full effect

Casting selected spell grants 300-750 (based on champion level) bonus Health and Slows nearby enemies by 50% for the duration of selected spell Getting takedowns permanently increases the Health gained by 15-30 (based on champion level) and increases the area of the slow zone. Takedowns earned while using selected spell are worth triple.

Checked against game data for the selected patch; some values vary by champion, level, or match state
Ability targeting evidenceSelected by the client in game

The game client assigns the affected spell during the match; no reliable static champion-spell list is currently available.

Reviewed patch 26.21

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.21
Latest event
26.21
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.21Retrieved raw data was verified for all 28 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Added: Big Shot, Bouncing Bees, Group Hug, Mosh Monster, Third Times the Harm, Totentanz.

    View official source ↗
  2. Prismatic · Casting selected spell grants 300-750 (based on champion level) bonus Health and Slows nearby enemies for the duration of selected spell Getting a takedown permanently increases this effect.

    View the initial detailed mechanics

    Casting selected spell grants 300-750 (based on champion level) bonus Health and Slows nearby enemies by 50% for the duration of selected spell Getting takedowns permanently increases the Health gained by 15-30 (based on champion level) and increases the area of the slow zone. Takedowns earned while using selected spell are worth triple.