Taking damage that would reduce your Health below 50% releases a shockwave which damages and Knocks Back nearby enemies and restores health to all allied champions in a large area around you.
Taking damage that would reduce your Health below 50% releases a shockwave which deals 100-500 (based on champion level) (+125% bonus Attack Damage) (+75% Ability Power) magic damage and Knocks Back enemy champions while restoring 200-550 (based on champion level) (+200% bonus Attack Damage) (+120% Ability Power) health to all allied champions hit.
- Knockback radius
- 600 game unitsReviewed implementation data
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 26.21
- Latest event
- 26.21
- Current status
- Recorded in the current client catalog
Patch coverage:25.18–26.21Retrieved raw data was verified for all 28 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
Added: Arcane Axiom, Armored Impact, BEES!!!, Brass Blast, CRIMSON COBALT, Double Time, Enchanting Butterflies, Get Jinxed, Heavy Is The Crown, Jeweled Bracelet, Recoil, Salvation, Sap Magic, Still Here, Take'em Down Down Down, The Boom and the Bass, Tickle Monster, Upgrade: Stormsurge, Weapon of Destiny.
View official source ↗Gold · Taking damage that would reduce your Health below 50% releases a shockwave which damages and Knocks Back nearby enemies and restores health to all allied champions in a large area around you.
View the initial detailed mechanics
Taking damage that would reduce your Health below 50% releases a shockwave which deals 100-500 (based on champion level) (+125% bonus Attack Damage) (+75% Ability Power) magic damage and Knocks Back enemy champions while restoring 200-550 (based on champion level) (+200% bonus Attack Damage) (+120% Ability Power) health to all allied champions hit.