HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Taking damage that would reduce your Health below 50% releases a shockwave which damages and Knocks Back nearby enemies and restores health to all allied champions in a large area around you.

Full effect

Taking damage that would reduce your Health below 50% releases a shockwave which deals 100-500 (based on champion level) (+125% bonus Attack Damage) (+75% Ability Power) magic damage and Knocks Back enemy champions while restoring 200-550 (based on champion level) (+200% bonus Attack Damage) (+120% Ability Power) health to all allied champions hit.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Knockback radius
600 game unitsReviewed implementation data
Checked against game data for the selected patch

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.21
Latest event
26.21
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.21Retrieved raw data was verified for all 28 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Added: Arcane Axiom, Armored Impact, BEES!!!, Brass Blast, CRIMSON COBALT, Double Time, Enchanting Butterflies, Get Jinxed, Heavy Is The Crown, Jeweled Bracelet, Recoil, Salvation, Sap Magic, Still Here, Take'em Down Down Down, The Boom and the Bass, Tickle Monster, Upgrade: Stormsurge, Weapon of Destiny.

    View official source ↗
  2. Gold · Taking damage that would reduce your Health below 50% releases a shockwave which damages and Knocks Back nearby enemies and restores health to all allied champions in a large area around you.

    View the initial detailed mechanics

    Taking damage that would reduce your Health below 50% releases a shockwave which deals 100-500 (based on champion level) (+125% bonus Attack Damage) (+75% Ability Power) magic damage and Knocks Back enemy champions while restoring 200-550 (based on champion level) (+200% bonus Attack Damage) (+120% Ability Power) health to all allied champions hit.