HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.

Full effect

Your Attacks and Abilities execute enemy champions below 4% (+0.001% bonus Health) (+0.055% base Attack Damage) max Health, restoring 100-300 (based on champion level) (+25% bonus Health) Health and Knocking Back the target. Upon colliding with an enemy or terrain or reaching their Related itemTerminus3000 GAttack Damage +30attackSpeed +35%Shadow Attacks deal bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.View full item →, Knocked Back enemies will explode dealing 150-500 (based on champion level) (+100% bonus Armor) (+100% bonus Magic Resistance) magic damage to nearby enemies. These explosions can chain.

Checked against game data for the selected patch; some values vary by champion, level, or match state

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.3
Latest event
26.14
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. ARAM version
    In-game effect
    Your Attacks execute enemy champions below 5% (+0.002% bonus Health) (+0.035% base Attack Damage) max Health, restoring 100-300 (based on champion level) (+25% bonus Health) Health and Knocking Back enemies.
    Your Attacks and Abilities execute enemy champions below 4% (+0.001% bonus Health) (+0.055% base Attack Damage) max Health, restoring 100-300 (based on champion level) (+25% bonus Health) Health and Knocking Back the target.
    View full copy diff

    Your Attacks execute enemy champions below 5% (+0.002% bonus Health) (+0.035% base Attack Damage) max Health, restoring 100-300 (based on champion level) (+25% bonus Health) Health and Knocking Back enemies. Upon landing or colliding with an enemy or terrain, Knocked Back enemies will explode, dealing 150-500 (based on champion level) (+100% bonus Armor) (+100% bonus Magic Resistance) magic damage to nearby enemies. These explosions can chain.

    Your Attacks and Abilities execute enemy champions below 4% (+0.001% bonus Health) (+0.055% base Attack Damage) max Health, restoring 100-300 (based on champion level) (+25% bonus Health) Health and Knocking Back the target. Upon colliding with an enemy or terrain or reaching their terminus, Knocked Back enemies will explode dealing 150-500 (based on champion level) (+100% bonus Armor) (+100% bonus Magic Resistance) magic damage to nearby enemies. These explosions can chain.

    View official source ↗
  2. Fixes Dropkick reveal, Qiyana element selection, Cannon triggering relics, Snowball upgrades, Marksmage, Outlaw's Grit, Gangplank, clone/snowball/Ultimate Awakening, and many related issues.

    View official source ↗
  3. Fixes interaction issues involving Lightning Strikes, Item Haste, Overflow, Clown College, Buff Buddies, Marksmage, Dropkick, ReEnergize, Pinball, and more.

    View official source ↗
  4. ARAM version
    In-game effect
    Your Attacks execute enemy champions below 5% (+0.002% bonus Health) (+0.03% base Attack Damage) max Health, restoring 100-300 (based on champion level) (+25% bonus Health) Health and Knocking Back enemies.
    Your Attacks execute enemy champions below 5% (+0.002% bonus Health) (+0.035% base Attack Damage) max Health, restoring 100-300 (based on champion level) (+25% bonus Health) Health and Knocking Back enemies.
    View full copy diff

    Your Attacks execute enemy champions below 5% (+0.002% bonus Health) (+0.03% base Attack Damage) max Health, restoring 100-300 (based on champion level) (+25% bonus Health) Health and Knocking Back enemies. Upon landing or colliding with an enemy or terrain, Knocked Back enemies will explode, dealing 150-500 (based on champion level) (+100% bonus Armor) (+100% bonus Magic Resistance) magic damage to nearby enemies. These explosions can chain.

    Your Attacks execute enemy champions below 5% (+0.002% bonus Health) (+0.035% base Attack Damage) max Health, restoring 100-300 (based on champion level) (+25% bonus Health) Health and Knocking Back enemies. Upon landing or colliding with an enemy or terrain, Knocked Back enemies will explode, dealing 150-500 (based on champion level) (+100% bonus Armor) (+100% bonus Magic Resistance) magic damage to nearby enemies. These explosions can chain.

  5. Prismatic · Your Attacks execute low Health enemy champions, Knocking Back and causing an explosion while healing you.

    View the initial detailed mechanics

    Your Attacks execute enemy champions below 5% (+0.002% bonus Health) (+0.03% base Attack Damage) max Health, restoring 100-300 (based on champion level) (+25% bonus Health) Health and Knocking Back enemies. Upon landing or colliding with an enemy or terrain, Knocked Back enemies will explode, dealing 150-500 (based on champion level) (+100% bonus Armor) (+100% bonus Magic Resistance) magic damage to nearby enemies. These explosions can chain.