Locke buffs
Damage dealt rises from 100% to 105%, damage taken drops from 100% to 95%, and Tenacity rises from 0 to 20.
Verified patch record · 16.16
This patch includes 1 Augment balance change, 1 fix, and 3 mode and content updates. The client catalog also adds 2 and removes 0 entries.
Official Riot changes
Damage dealt rises from 100% to 105%, damage taken drops from 100% to 95%, and Tenacity rises from 0 to 20.
Upgrade Sundered Sky adds a 5-second per-target cooldown and 9% missing-health healing; Upgrade Ravenous Hydra lets spells apply Cleave without a cooldown and grants 18% Life Steal.
Skilled Sniper and Quest Bang Bang get shorter trigger ranges; Soul Eater, Nightstalking, Snowbomb, and Shark Bait are buffed; Critical Missile is nerfed; Chain Reaction moves to Gold; and Nature is Healing gains per-bush cooldowns.
Fixes incorrect interactions involving Archmage, Marksmage, Dashing, Skilled Sniper, Glass Cannon, Scoped Weapon, Typhoon, Infernal Conduit, champion spells, and form swapping.
Automated client findings
These changes come from adjacent client-data snapshots and are not linked to a Riot patch-note item. Expand to inspect the original before and after values.
Gain [no verifiable static value for this patch]% Cooldown Reduction. Increase your Cooldown Reduction cap by [no verifiable static value for this patch]%.
Gain [no verifiable static value for this patch]% Cooldown Reduction. Increase your Cooldown Reduction cap by [no verifiable static value for this patch]%.
Damaging enemy champions with selected spell grants you 1-3 (based on champion level) Armor or Magic Resistance based on their Damage Type. If this is not your first augment, gain 20 Armor and Magic Resistance. 5 seconds cooldown per target.
Damaging enemy champions with selected spell grants you 1-3 (based on champion level) Armor or Magic Resistance based on their Damage Type. If this is not your first augment, gain 20 Armor and Magic Resistance.
Executing enemies with The Collector's Passive increases execute threshold by 0.5% and grant additional 50 Gold. Gain 250 Gold.
Executing enemies with The Collector's Passive increases execute threshold by 0.5% and grant additional 50 Gold. Gain 250 Gold.
Client catalog
This compares client-catalog membership and display fields, not every balance change in Riot patch notes. The official player changes are listed above.
Catalog presence only proves that an entry exists in client resources; it does not prove that it can be offered in game.
Browse this patch’s Augment catalogClient catalogs, coverage state, source links, and JSON files for research and verification.
This page’s headline, summary, and counts are generated from structured patch facts.