Augment RNG adjustment
Reduces repeated offers of the same Augment types to improve game-to-game variety, with further tuning planned.
Verified patch record · 16.14
This patch includes 1 system change, 6 Augment balance changes, 2 behavior changes, and 8 fixes. The client catalog adds or removes no entries compared with 26.13.
Official Riot changes
Reduces repeated offers of the same Augment types to improve game-to-game variety, with further tuning planned.
Cooldown 108s to 75s; Attack Damage and Ability Power 25–100 to 35–150; Health 200–1000 to 300–1500; now deals 1 damage to structures.
Time between spawns 35–20 to 25–15; base damage 50–100 to 100–200.
Shield per grabbed target increased from 25–75 to 35–150.
Adds an execute when the accumulated damage would kill the target.
Base value 5% to 4%; base Attack Damage scaling 0.035% to 0.055%; bonus Health scaling 0.002% to 0.0001%.
Penetration per tooth reduced from 4 to 3.
No longer reduces cooldowns when affecting non-champions.
No longer affects Augment or item effects.
Fixes Divine Domain infinite range; Combusting Interest gold and Smolder eligibility; It's Go Time interactions with Master Yi, Ashe, and Twitch; High Roller anvil drops; Drop Bear instant deaths; active summoner offers after Shark Tempest and SnowBomb; and Pursuit of Haste being offered to Yasuo E.
Automated client findings
These changes come from adjacent client-data snapshots and are not linked to a Riot patch-note item. Expand to inspect the original before and after values.
Client catalog
This compares client-catalog membership and display fields, not every balance change in Riot patch notes. The official player changes are listed above.
✓ The client catalog adds or removes no entries compared with the previous patch.
Catalog presence only proves that an entry exists in client resources; it does not prove that it can be offered in game.
Browse this patch’s Augment catalogClient catalogs, coverage state, source links, and JSON files for research and verification.
This page’s headline, summary, and counts are generated from structured patch facts.