HexARAMARAM: Mayhem Augments & Patch Reference
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Verified patch record · 16.19

26.19: 1 Augment changes and 10 fixes

This patch includes 1 Augment balance change and 10 fixes. The client catalog also adds 2 and removes 0 entries.

Balance · 1Fixes · 10

Official Riot changes

What changed

Balance · 1Fixes · 10
Augment balanceOfficial notes · client verified

High Roller availability

Its offer rate falls again; no numeric rate was published.

FixesOfficial notes · client verified

Clown College text

Corrects the color used to describe true damage.

FixesOfficial notes

King Me debug text

Removes internal debug names from its announcements.

FixesOfficial notes

Multishot quest conditions

Removes unintended extra quest requirements for Nami and Ezreal ultimates.

FixesOfficial notes

Yuumi cannon effects

Stops attached Yuumi repeatedly triggering cannon landing visuals.

FixesOfficial notes

Item quest progress

Preserves item-quest progress when quest choices are restored.

Automated client findings

Changes detected beyond the notes

These changes come from adjacent client-data snapshots and are not linked to a Riot patch-note item. Expand to inspect the original before and after values.

20 comparable changes
Effect copy change

Dimension Shift

Before

Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for 8 seconds. While you are in this Realm, you gain: 300-1500 (based on champion level) Health 35-150 (based on champion level) Ability Power 35-150 (based on champion level) Attack Damage 35% Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul

After

Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for 8 seconds. While you are in this Realm, you gain: 300-1500 (based on champion level) Health 35-150 (based on champion level) Ability Power 35-150 (based on champion level) Attack Damage 35% Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul

View Augment →
Effect copy change

Endless Decimation

Before

Autocast a circular axe swing that deals physical damage every 8 seconds in combat. Enemies along the outer edge take increased damage (100-400 (based on champion level) (+40% Ability Power) (+60% bonus Attack Damage)) and heal you 18% of your Missing Health. Each enemy hit along the outer edge reduces this ability's cooldown by 10% down to a minimum of 3 seconds.

After

Autocast a circular axe swing that deals physical damage every 8 seconds in combat. Enemies along the outer edge take increased damage (100-400 (based on champion level) (+40% Ability Power) (+60% bonus Attack Damage)) and heal you 18% of your Missing Health. Each enemy hit along the outer edge reduces this ability's cooldown by 10% down to a minimum of 3 seconds.

View Augment →
Effect copy change

Fan the Hammer

Before

When you Attack enemy champions, fire 5 missiles that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

After

When you Attack enemy champions, fire 5 missiles that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

View Augment →
Effect copy change

Hide on Bush

Before

Entering Brush grants Brush Power for 2 seconds. While Brush Power is active, you deal 20% more damage. Staying in Brush refreshes Brush Power.

After

Entering Brush grants Brush Power for 2 seconds. While Brush Power is active, you deal 20% more damage. Staying in Brush refreshes Brush Power.

View Augment →
Effect copy change

Pat On The Back

Before

Allies encourage you when you walk past them, granting you 50-150 (based on champion level) (+25% bonus Move Speed) Shield and 30% Movement Speed for 3 seconds. This effect can stack. Each ally has a 9 cooldown before they can pat you on the back again.

After

Allies encourage you when you walk past them, granting you 50-150 (based on champion level) (+25% bonus Move Speed) Shield and 30% Movement Speed for 3 seconds. This effect can stack. Each ally has a 9 cooldown before they can pat you on the back again.

View Augment →
Effect copy change

Porcupine

Before

Taking damage from champions builds up a burst of needles. At critical mass, the needles burst, dealing 75-200 (based on champion level) (+125% bonus Armor) (+125% bonus Magic Resistance) physical damage and Slowing nearby enemies by 30% for 2 seconds.

After

Taking damage from champions builds up a burst of needles. At critical mass, the needles burst, dealing 75-200 (based on champion level) (+125% bonus Armor) (+125% bonus Magic Resistance) physical damage and Slowing nearby enemies by 30% for 2 seconds.

View Augment →
Effect copy change

Poro Stampede

Before

Poro Snax appear around you every 25-15 (based on champion level) seconds. Feeding Poros gives you stacks of Poro Love. At 5 stacks, unlock the Poro Charge Summoner Spell. Feeding more Poros increases how many waves you launch. Poro Charge: Launch waves of Poros that deal 100-200 (based on champion level) (+20 per Poro Love stack) physical damage to enemy champions. Poros can only hit a single enemy, and only the first wave knocks enemies up. "Oho! Look how charming they are!" — Poro Herder

After

Poro Snax appear around you every 25-15 (based on champion level) seconds. Feeding Poros gives you stacks of Poro Love. At 5 stacks, unlock the Poro Charge Summoner Spell. Feeding more Poros increases how many waves you launch. Poro Charge: Launch waves of Poros that deal 100-200 (based on champion level) (+20 per Poro Love stack) physical damage to enemy champions. Poros can only hit a single enemy, and only the first wave knocks enemies up. "Oho! Look how charming they are!" — Poro Herder

View Augment →
Client value change

Quest: Angel of Retribution

In-game effect
Reward: Gain 100% Attack Speed, and your Attacks deal additional 350% Heal and Shield Power magic damage equal to 350% Heal/Shield Power.Reward: Gain 100% Attack Speed, and your Attacks deal additional 350% Heal and Shield Power magic damage equal to 450% Heal/Shield Power.
View Augment →
Effect copy change

Quest: Steel Your Heart

Before

QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.

After

QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.

View Augment →
Effect copy change

Rabble Rousing

Before

Heal amount equal to 30-100 (based on champion level) (+5% bonus Health) (+15% Ability Power) (+25% bonus Attack Damage), scale up to 50% more for longer cooldown abilities.

After

Heal amount equal to 30-100 (based on champion level) (+5% bonus Health) (+15% Ability Power) (+25% bonus Attack Damage), scale up to 50% more for longer cooldown abilities.

View Augment →
Effect copy change

ReEnergize

Before

Gain an Energized Attack that deals [no verifiable static value for this patch]% target current Health. Charges are fully refunded if the target is not the same as your previous.

After

Gain an Energized Attack that deals [no verifiable static value for this patch]% target current Health. Charges are fully refunded if the target is not the same as your previous.

View Augment →
Client value change

Scavenger

In-game effect
If none of their augments are valid you'll gain 500 gold instead.If none of their augments are valid you'll gain 1000 gold instead.
View Augment →
Effect copy change

Shark Tempest

Before

Sharks circle your Snowball, slowing and dealing 50-100 (based on champion level) magic damage to enemies they pass through. If your Snowball hits a Champion, the Sharks attach to them and create a Shark Tempest, which deals 25-75 (based on champion level) (+20% bonus Attack Damage) (+12% Ability Power) magic damage per second and Slows nearby enemies by 30% for 3 seconds.

After

Sharks circle your Snowball, slowing and dealing 50-100 (based on champion level) magic damage to enemies they pass through. If your Snowball hits a Champion, the Sharks attach to them and create a Shark Tempest, which deals 25-75 (based on champion level) (+20% bonus Attack Damage) (+12% Ability Power) magic damage per second and Slows nearby enemies by 30% for 3 seconds.

View Augment →
Client value change

Spellcraft

In-game effect
Active: Wind up and release a burst of energy, dealing 100 (+75 per stack) (+10% bonus Attack Damage) (+20% bonus Attack Damage per stack) (+15% Ability Power) (+30% Ability Power per stack) magic damage in a cone.Active: Wind up and release a burst of energy, dealing 150 (+75 per stack) (+10% bonus Attack Damage) (+20% bonus Attack Damage per stack) (+15% Ability Power) (+30% Ability Power per stack) magic damage in a cone.
View Augment →
Effect copy change

Squishy Slappy Grab

Before

Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 35-150 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 35 second cooldown.

After

Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 35-150 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 35 second cooldown.

View Augment →
Effect copy change

Trusty Weapon

Before

When you strike an enemy champion with selected spell, forge a bond of Friendship that grants it 5% increased damage for 6 seconds. This effect can stack. "It's—it's not like I like you or anything!!" — selected ability

After

When you strike an enemy champion with selected spell, forge a bond of Friendship that grants it 5% increased damage for 6 seconds. This effect can stack. "It's—it's not like I like you or anything!!" — selected ability

View Augment →
Effect copy change

Upgrade Death's Dance

Before

Gain 250. 40% of damage taken is dealt to you over 3 seconds. Heal for 125% bonus Attack Damage instantly when scoring a takedown.

After

Gain 250. Death's Dance's Ignore Pain is increased to 40% of damage received, and heals for 125% bonus Attack Damage instantly when scoring a takedown.

View Augment →

Client catalog

What changed in the client catalog

This compares client-catalog membership and display fields, not every balance change in Riot patch notes. The official player changes are listed above.

Added entries2
Removed entries0
Field changes28
Retained entries552
View field changes28
  • Clown College
    Description
    Description text changed
  • Rite of Ascension
    Description
    Description text changed
  • En Passant
    Description
    Description text changed
  • Fan The Hammer
    Description
    Description text changed
  • Hellbent
    Description
    Description text changed
  • Titan's Resolve
    Description
    Description text changed
  • Steel Your Heart
    Description
    Description text changed
  • Rejuvenation
    Description
    Description text changed
  • Scoped Weapons
    Description
    Description text changed
  • Scopier Weapons
    Description
    Description text changed
  • Spirit Bomb
    Description
    Description text changed
  • Hide on Bush
    Description
    Description text changed
  • Chroma Flux
    Rarity
    kPrismatic → kGold
  • Endless Decimation
    Description
    Description text changed
  • Overextender
    Description
    Description text changed
  • ReEnergize
    Description
    Description text changed
  • Shark Tempest
    Description
    Description text changed
  • Upgrade Death's Dance
    Description
    Description text changed
  • Bloodrazor
    Icon path
    /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/BloodRazor_Small.Arena_2026_S2_A2.png → /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/BloodRazor_Small.png
  • Chemtech Putrifier
    Icon path
    /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/ChemtechPurifier_Small.Arena_2026_S2_A2.png → /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/ChemtechPurifier_Small.png
  • Dematerializer
    Icon path
    /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/Dematerializer_Small.Arena_2026_S2_A2.png → /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/Dematerializer_Small.png
  • Enchanted Flask
    Icon path
    /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/CrystallineFlask_Small.Arena_2026_S2_A2.png → /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/CrystallineFlask_Small.png
  • Frozen Mallet
    Icon path
    /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/FrozenMallet_Small.Arena_2026_S2_A2.png → /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/FrozenMallet_Small.png
  • Remnant of the Watchers
    Icon path
    /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/RemnantOfTheWatchers_Small.Arena_2026_S2_A2.png → /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/RemnantOfTheWatchers_Small.png
  • Ally Demon
    Icon path
    /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/YoneDemon_Small.Arena_2026_S2_A2.png → /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/YoneDemon_Small.png
  • Ally Hunter
    Description
    Description text changed
    Icon path
    /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/YoneHunter_Small.Arena_2026_S2_A2.png → /lol-game-data/assets/ASSETS/UX/Cherry/Augments/Icons/YoneHunter_Small.png
  • Scoped Weapons
    Description
    Description text changed
  • Scopier Weapons
    Description
    Description text changed
View added entries2

Catalog presence only proves that an entry exists in client resources; it does not prove that it can be offered in game.

Browse this patch’s Augment catalog

Data evidence and downloads

Client catalogs, coverage state, source links, and JSON files for research and verification.

Expand technical details

Source Snapshot

Patch
26.19
Asset
16.19
Raw catalog
554
Canonical rows
402
Coverage
Line items extracted

This page’s headline, summary, and counts are generated from structured patch facts.

Source records