High Roller availability
Its offer rate falls again; no numeric rate was published.
Verified patch record · 16.19
This patch includes 1 Augment balance change and 10 fixes. The client catalog also adds 2 and removes 0 entries.
Official Riot changes
Its offer rate falls again; no numeric rate was published.
Corrects the color used to describe true damage.
Removes internal debug names from its announcements.
Now provides 30% adaptive force rather than increasing both AD and AP.
Removes unintended extra quest requirements for Nami and Ezreal ultimates.
Stops attached Yuumi repeatedly triggering cannon landing visuals.
Fixes a target-specific cooldown blocking activation.
Restores her Q reset after R with Ultimate Awakening.
Preserves item-quest progress when quest choices are restored.
Corrects Skilled Sniper’s cooldown refund for his W.
Prevents negative item lifesteal after removing the Augment.
Automated client findings
These changes come from adjacent client-data snapshots and are not linked to a Riot patch-note item. Expand to inspect the original before and after values.
Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for 8 seconds. While you are in this Realm, you gain: 300-1500 (based on champion level) Health 35-150 (based on champion level) Ability Power 35-150 (based on champion level) Attack Damage 35% Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul
Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for 8 seconds. While you are in this Realm, you gain: 300-1500 (based on champion level) Health 35-150 (based on champion level) Ability Power 35-150 (based on champion level) Attack Damage 35% Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul
Autocast a circular axe swing that deals physical damage every 8 seconds in combat. Enemies along the outer edge take increased damage (100-400 (based on champion level) (+40% Ability Power) (+60% bonus Attack Damage)) and heal you 18% of your Missing Health. Each enemy hit along the outer edge reduces this ability's cooldown by 10% down to a minimum of 3 seconds.
Autocast a circular axe swing that deals physical damage every 8 seconds in combat. Enemies along the outer edge take increased damage (100-400 (based on champion level) (+40% Ability Power) (+60% bonus Attack Damage)) and heal you 18% of your Missing Health. Each enemy hit along the outer edge reduces this ability's cooldown by 10% down to a minimum of 3 seconds.
When you Attack enemy champions, fire 5 missiles that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.
When you Attack enemy champions, fire 5 missiles that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.
Entering Brush grants Brush Power for 2 seconds. While Brush Power is active, you deal 20% more damage. Staying in Brush refreshes Brush Power.
Entering Brush grants Brush Power for 2 seconds. While Brush Power is active, you deal 20% more damage. Staying in Brush refreshes Brush Power.
Allies encourage you when you walk past them, granting you 50-150 (based on champion level) (+25% bonus Move Speed) Shield and 30% Movement Speed for 3 seconds. This effect can stack. Each ally has a 9 cooldown before they can pat you on the back again.
Allies encourage you when you walk past them, granting you 50-150 (based on champion level) (+25% bonus Move Speed) Shield and 30% Movement Speed for 3 seconds. This effect can stack. Each ally has a 9 cooldown before they can pat you on the back again.
Taking damage from champions builds up a burst of needles. At critical mass, the needles burst, dealing 75-200 (based on champion level) (+125% bonus Armor) (+125% bonus Magic Resistance) physical damage and Slowing nearby enemies by 30% for 2 seconds.
Taking damage from champions builds up a burst of needles. At critical mass, the needles burst, dealing 75-200 (based on champion level) (+125% bonus Armor) (+125% bonus Magic Resistance) physical damage and Slowing nearby enemies by 30% for 2 seconds.
Poro Snax appear around you every 25-15 (based on champion level) seconds. Feeding Poros gives you stacks of Poro Love. At 5 stacks, unlock the Poro Charge Summoner Spell. Feeding more Poros increases how many waves you launch. Poro Charge: Launch waves of Poros that deal 100-200 (based on champion level) (+20 per Poro Love stack) physical damage to enemy champions. Poros can only hit a single enemy, and only the first wave knocks enemies up. "Oho! Look how charming they are!" — Poro Herder
Poro Snax appear around you every 25-15 (based on champion level) seconds. Feeding Poros gives you stacks of Poro Love. At 5 stacks, unlock the Poro Charge Summoner Spell. Feeding more Poros increases how many waves you launch. Poro Charge: Launch waves of Poros that deal 100-200 (based on champion level) (+20 per Poro Love stack) physical damage to enemy champions. Poros can only hit a single enemy, and only the first wave knocks enemies up. "Oho! Look how charming they are!" — Poro Herder
QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.
QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.
QUEST: Score 18 takedowns. REWARD: Golden Spatula
QUEST: Score 18 takedowns. REWARD: Golden Spatula
Heal amount equal to 30-100 (based on champion level) (+5% bonus Health) (+15% Ability Power) (+25% bonus Attack Damage), scale up to 50% more for longer cooldown abilities.
Heal amount equal to 30-100 (based on champion level) (+5% bonus Health) (+15% Ability Power) (+25% bonus Attack Damage), scale up to 50% more for longer cooldown abilities.
Gain an Energized Attack that deals [no verifiable static value for this patch]% target current Health. Charges are fully refunded if the target is not the same as your previous.
Gain an Energized Attack that deals [no verifiable static value for this patch]% target current Health. Charges are fully refunded if the target is not the same as your previous.
Gain 75 Attack Range.
Gain 75 Attack Range.
Gain 150 Attack Range.
Gain 150 Attack Range.
Sharks circle your Snowball, slowing and dealing 50-100 (based on champion level) magic damage to enemies they pass through. If your Snowball hits a Champion, the Sharks attach to them and create a Shark Tempest, which deals 25-75 (based on champion level) (+20% bonus Attack Damage) (+12% Ability Power) magic damage per second and Slows nearby enemies by 30% for 3 seconds.
Sharks circle your Snowball, slowing and dealing 50-100 (based on champion level) magic damage to enemies they pass through. If your Snowball hits a Champion, the Sharks attach to them and create a Shark Tempest, which deals 25-75 (based on champion level) (+20% bonus Attack Damage) (+12% Ability Power) magic damage per second and Slows nearby enemies by 30% for 3 seconds.
Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 35-150 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 35 second cooldown.
Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 35-150 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 35 second cooldown.
When you strike an enemy champion with selected spell, forge a bond of Friendship that grants it 5% increased damage for 6 seconds. This effect can stack. "It's—it's not like I like you or anything!!" — selected ability
When you strike an enemy champion with selected spell, forge a bond of Friendship that grants it 5% increased damage for 6 seconds. This effect can stack. "It's—it's not like I like you or anything!!" — selected ability
Gain 250. 40% of damage taken is dealt to you over 3 seconds. Heal for 125% bonus Attack Damage instantly when scoring a takedown.
Gain 250. Death's Dance's Ignore Pain is increased to 40% of damage received, and heals for 125% bonus Attack Damage instantly when scoring a takedown.
Client catalog
This compares client-catalog membership and display fields, not every balance change in Riot patch notes. The official player changes are listed above.
Catalog presence only proves that an entry exists in client resources; it does not prove that it can be offered in game.
Browse this patch’s Augment catalogClient catalogs, coverage state, source links, and JSON files for research and verification.
This page’s headline, summary, and counts are generated from structured patch facts.