Taking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies.
Taking damage from champions builds up a burst of needles. At critical mass, the needles burst, dealing 75-200 (based on champion level) (+125% bonus Armor) (+125% bonus Magic Resistance) physical damage and Slowing nearby enemies by 30% for 2 seconds.
- Needle burst radius
- 400 game unitsReviewed implementation data
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 26.12
- Latest event
- 26.19
- Current status
- Recorded in the current client catalog
Patch coverage:25.18–26.20Retrieved raw data was verified for all 27 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
- Shared version
Gold · Taking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies.
View the initial detailed mechanics
Taking damage from champions builds up a burst of needles. At critical mass, the needles burst, dealing 75-200 (based on champion level) (+125% bonus Armor) (+125% bonus Magic Resistance) physical damage and Slowing nearby enemies by 30% for 2 seconds.