HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Taking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies.

Full effect

Taking damage from champions builds up a burst of needles. At critical mass, the needles burst, dealing 75-200 (based on champion level) (+125% bonus Armor) (+125% bonus Magic Resistance) physical damage and Slowing nearby enemies by 30% for 2 seconds.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Needle burst radius
400 game unitsReviewed implementation data
Checked against game data for the selected patch; some values vary by champion, level, or match state

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.12
Latest event
26.19
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.20Retrieved raw data was verified for all 27 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Shared version
  2. Gold · Taking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies.

    View the initial detailed mechanics

    Taking damage from champions builds up a burst of needles. At critical mass, the needles burst, dealing 75-200 (based on champion level) (+125% bonus Armor) (+125% bonus Magic Resistance) physical damage and Slowing nearby enemies by 30% for 2 seconds.