HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Damaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death.

Full effect

Striking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become Hellbent. Hellbent: Upon dying, revive over the course of 4 seconds at 35-75% (based on champion level) max Health. Afterwards, you gain 25-200 (based on champion level) Adaptive Force, 20-40% (based on champion level) Move Speed towards enemy champions, and 15-30% (based on champion level) Omnivamp for 15 seconds. This has a 90 second cooldown.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Effect duration
15sReviewed implementation data
Checked against game data for the selected patch

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.12
Latest event
26.15
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. ARAM version
    In-game effect
    This has a 120 second cooldown.
    This has a 90 second cooldown.
    View full copy diff

    Striking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become Hellbent. Hellbent: Upon dying, revive over the course of 4 seconds at 35-75% (based on champion level) max Health. Afterwards, you gain 25-200 (based on champion level) Adaptive Force, 20-40% (based on champion level) Move Speed towards enemy champions, and 15-30% (based on champion level) Omnivamp for 15 seconds. This has a 120 second cooldown.

    Striking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become Hellbent. Hellbent: Upon dying, revive over the course of 4 seconds at 35-75% (based on champion level) max Health. Afterwards, you gain 25-200 (based on champion level) Adaptive Force, 20-40% (based on champion level) Move Speed towards enemy champions, and 15-30% (based on champion level) Omnivamp for 15 seconds. This has a 90 second cooldown.

    View official source ↗
  2. Prismatic · Damaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death.

    View the initial detailed mechanics

    Striking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become Hellbent. Hellbent: Upon dying, revive over the course of 4 seconds at 35-75% (based on champion level) max Health. Afterwards, you gain 25-200 (based on champion level) Adaptive Force, 20-40% (based on champion level) Move Speed towards enemy champions, and 15-30% (based on champion level) Omnivamp for 15 seconds. This has a 120 second cooldown.