HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Gain 250. Related itemDeath's Dance3300 GAttack Damage +60Armor +50Ability Haste +15Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.View full item →'s Ignore Pain is increased to 40% of damage received, and heals for more instantly when scoring a takedown.

Full effect

Gain 250. Related itemDeath's Dance3300 GAttack Damage +60Armor +50Ability Haste +15Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.View full item →'s Ignore Pain is increased to 40% of damage received, and heals for 125% bonus Attack Damage instantly when scoring a takedown.

Checked against game data for the selected patch

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.17
Latest event
26.19
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.20Retrieved raw data was verified for all 27 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Shared version
    View full copy diff

    Gain 250. 40% of damage taken is dealt to you over 3 seconds. Heal for 125% bonus Attack Damage instantly when scoring a takedown.

    Gain 250. Death's Dance's Ignore Pain is increased to 40% of damage received, and heals for 125% bonus Attack Damage instantly when scoring a takedown.

  2. Ultra Hydra rewards completing Ravenous, Profane, and Titanic Hydra; Upgrade Death's Dance grants 250 Gold, delays incoming damage, and heals from bonus AD on takedown.

    View official source ↗
  3. Silver · Gain 250. 40% of damage taken is dealt to you overtime. Heal for more instantly when scoring a takedown.

    View the initial detailed mechanics

    Gain 250. 40% of damage taken is dealt to you over 3 seconds. Heal for 125% bonus Attack Damage instantly when scoring a takedown.