HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies.

Full effect

Backstab: You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health true damage and fear for 1s around you.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Cast range
400 game unitsReviewed implementation data
Fear radius
350 game unitsReviewed implementation data
Checked against game data for the selected patch

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
25.21
Latest event
26.20
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.20Retrieved raw data was verified for all 27 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Shared version
  2. Shared version

    Corrects the color used to describe true damage.

    View official source ↗
  3. ARAM version

    Corrects the color used to describe true damage.

    View full copy diff

    Backstab: You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health magic damage and fear for 1s around you.

    Backstab: You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health true damage and fear for 1s around you.

    View official source ↗
  4. ARAM version

    Available again.

    View full copy diff

    Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.

    Backstab: You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health magic damage and fear for 1s around you.

    View official source ↗
  5. ARAM version
    View full copy diff

    Backstab: You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health magic damage and fear for 1s around you.

    Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.

  6. Prismatic · Gain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of magic damage and Fear nearby enemies.

  7. Shared version
    View full copy diff

    Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.

    Backstab: You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health magic damage and fear for 1s around you.

  8. ARAM version
    View full copy diff

    Backstab: You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health true damage and fear for 1s around you.

    Backstab: You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health magic damage and fear for 1s around you.

  9. Not recorded in this patch

  10. ARAM version
  11. Shared version

    Fixes interaction issues involving Lightning Strikes, Item Haste, Overflow, Clown College, Buff Buddies, Marksmage, Dropkick, ReEnergize, Pinball, and more.

    View official source ↗
  12. Prismatic · Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.

    View the initial detailed mechanics

    Backstab: You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health true damage and fear for 1s around you.