Occasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies.
Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 35-150 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 35 second cooldown.
- Effect duration
- 4sReviewed implementation data
- Latch cast radius
- 450 game unitsReviewed implementation data
- Latch radius
- 800 game unitsReviewed implementation data
- Latch tether range
- 950 game unitsReviewed implementation data
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 26.12
- Latest event
- 26.17
- Current status
- Recorded in the current client catalog
Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
Fixes incorrect triggers or spell interactions involving Squishy Slappy Grab, Stuck In Here With Me, Echo Cast, Archmage, Blood Money Burn, and High Roller.
View official source ↗- Shared version
In-game effect −This has a45second cooldown.+This has a 35 second cooldown.View official source ↗View full copy diff
−Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 35-150 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a
45second cooldown.+Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 35-150 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 35 second cooldown.
- Shared version
In-game effect −You gain25-75(based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy.+You gain 35-150 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy.View official source ↗View full copy diff
−Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain
25-75(based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 45 second cooldown.+Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 35-150 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 45 second cooldown.
Prismatic · Occasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies.
View the initial detailed mechanics
Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 25-75 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 45 second cooldown.