Using selected spell restores Health.
Heal amount equal to 30-100 (based on champion level) (+5% bonus Health) (+15% Ability Power) (+25% bonus Attack Damage), scale up to 50% more for longer cooldown abilities.
- At max level
- At max level the healing is doubled for ultimate abilities.Client copy
The game client assigns the affected spell during the match; no reliable static champion-spell list is currently available.
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 25.21
- Latest event
- 26.19
- Current status
- Recorded in the current client catalog
Patch coverage:25.18–26.20Retrieved raw data was verified for all 27 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
- ARAM version
- ARAM version
In-game effect −UsinganAbilityrestores5-60(based on champion level) (+1%Health)Health.+Heal amount equal to 30-100 (based on champion level) (+5% bonus Health) (+15% Ability Power) (+25% bonus Attack Damage), scale up to 50% more for longer cooldown abilities.View full copy diff
−UsinganAbilityrestores5-60(based on champion level) (+1%Health)Health.+Heal amount equal to 30-100 (based on champion level) (+5% bonus Health) (+15% Ability Power) (+25% bonus Attack Damage), scale up to 50% more for longer cooldown abilities.
1 changes
- NameRabble Rousing→Rejuvenation
- Shared version
In-game effect −Using an Ability restores 5-60 (based on champion level) (+1%Health) Health.+Using an Ability restores 5-60 (based on champion level) (+6% Health) Health.View full copy diff
−Using an Ability restores 5-60 (based on champion level) (
+1%Health) Health.+Using an Ability restores 5-60 (based on champion level) (+6% Health) Health.
Gold · No effect description is available for this patch.
View the initial detailed mechanics
Using an Ability restores 5-60 (based on champion level) (+1% Health) Health.