Six champions
Bard, Garen, K’Sante, Lee Sin, Swain, and Thresh receive Mayhem-specific adjustments; see official notes for individual values.
Verified patch record · 16.20
This patch includes 6 champion changes, 5 Augment balance changes, 1 behavior change, and 14 fixes. The client catalog adds or removes no entries compared with 26.19.
Official Riot changes
Bard, Garen, K’Sante, Lee Sin, Swain, and Thresh receive Mayhem-specific adjustments; see official notes for individual values.
Juiced loses mana drain and converts damage at 7% (80% effectiveness for ranged). Leg Day gains 50% slow resistance.
Splitting occurs at missile end or recast.
Shark Tempest and Squishy Slappy Grab gain damage and utility. Triggered Inferno cooldown drops to 5 seconds.
Fixes cover damage counters, King Me, Shark Bait, Aurora, Echo Cast, Spell Split, Prom Queen, Rite of Ascension, Minion Mancer, and Ultra Hydra.
Automated client findings
These changes come from adjacent client-data snapshots and are not linked to a Riot patch-note item. Expand to inspect the original before and after values.
Backstab: You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health magic damage and fear for 1s around you.
Backstab: You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health magic damage and fear for 1s around you.
Reduce max Health by 30%. Deal an extra 25% damage as true damage.
Reduce max Health by 30%. Deal an extra 25% damage as true damage.
Dealing Ability damage fires 3 missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
Dealing Ability damage fires 3 missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
Gain 75 Attack Range.
Gain 75 Attack Range.
Gain 150 Attack Range.
Gain 150 Attack Range.
Client catalog
This compares client-catalog membership and display fields, not every balance change in Riot patch notes. The official player changes are listed above.
✓ The client catalog adds or removes no entries compared with the previous patch.
Catalog presence only proves that an entry exists in client resources; it does not prove that it can be offered in game.
Browse this patch’s Augment catalogClient catalogs, coverage state, source links, and JSON files for research and verification.
This page’s headline, summary, and counts are generated from structured patch facts.