HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

A few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack.

Full effect

On death, become Shark Bait. You can take no actions other than moving, which slows nearby enemies by 40%. After a few seconds, a Shark emerges, knocking up all nearby Enemies and biting them for 120-350 (based on champion level) + 30% Missing Health Magic Damage.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Missing Health Damage
30%Client label
Shark bite radius
400 game unitsReviewed implementation data
Shark arrival delay
3.5sReviewed implementation data
At max level
At Max Level, your allies also gain this effect on death.Client copy
Checked against game data for the selected patch; some values vary by champion, level, or match state

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.12
Latest event
26.20
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.20Retrieved raw data was verified for all 27 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Fixes cover damage counters, King Me, Shark Bait, Aurora, Echo Cast, Spell Split, Prom Queen, Rite of Ascension, Minionmancer, and Ultra Hydra.

    View official source ↗
  2. Shared version
    In-game effect
    After a few seconds, a Shark emerges, knocking up all nearby Enemies and biting them for 80-300 (based on champion level) + 20% Missing Health Magic Damage.
    After a few seconds, a Shark emerges, knocking up all nearby Enemies and biting them for 120-350 (based on champion level) + 30% Missing Health Magic Damage.
    View full copy diff

    On death, become Shark Bait. You can take no actions other than moving, which slows nearby enemies by 40%. After a few seconds, a Shark emerges, knocking up all nearby Enemies and biting them for 80-300 (based on champion level) + 20% Missing Health Magic Damage.

    On death, become Shark Bait. You can take no actions other than moving, which slows nearby enemies by 40%. After a few seconds, a Shark emerges, knocking up all nearby Enemies and biting them for 120-350 (based on champion level) + 30% Missing Health Magic Damage.

    View official source ↗
  3. Gold · A few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack.

    View the initial detailed mechanics

    On death, become Shark Bait. You can take no actions other than moving, which slows nearby enemies by 40%. After a few seconds, a Shark emerges, knocking up all nearby Enemies and biting them for 80-300 (based on champion level) + 20% Missing Health Magic Damage.