HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.

Full effect

Dealing Ability damage fires 3 missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Missiles per trigger
3Reviewed implementation data
Max-Health damage per missile
0.334%Reviewed implementation data
Trigger cooldown
6sReviewed implementation data
Travel distance for maximum damage
1000 game unitsReviewed implementation data
At max level
At max level, every 3 times this triggers, increase the number of missiles fire by 1.Client copy
Checked against game data for the selected patch; some values vary by champion, level, or match state

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
25.21
Latest event
26.20
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.20Retrieved raw data was verified for all 27 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. ARAM version
  2. ARAM version
    View full copy diff

    Dealing Ability damage fires 3 Firecrackers at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.

    Dealing Ability damage fires 3 missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.

  3. ARAM version
    View full copy diff

    Dealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.

    Dealing Ability damage fires 3 Firecrackers at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.

  4. Gold · Dealing damage with an Ability fires 3 magic missiles at them, each dealing percent max Health true damage based on distance traveled.

    View the initial detailed mechanics

    Dealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.