Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Dealing Ability damage fires 3 missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
- Missiles per trigger
- 3Reviewed implementation data
- Max-Health damage per missile
- 0.334%Reviewed implementation data
- Trigger cooldown
- 6sReviewed implementation data
- Travel distance for maximum damage
- 1000 game unitsReviewed implementation data
- At max level
- At max level, every 3 times this triggers, increase the number of missiles fire by 1.Client copy
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 25.21
- Latest event
- 26.20
- Current status
- Recorded in the current client catalog
Patch coverage:25.18–26.20Retrieved raw data was verified for all 27 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
- ARAM version
- ARAM version
View full copy diff
−Dealing Ability damage fires 3
Firecrackersat each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.+Dealing Ability damage fires 3 missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
- ARAM version
View full copy diff
−Dealing damage
with an Abilityfires 3magicmissilesat each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.+Dealing Ability damage fires 3 Firecrackers at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
Gold · Dealing damage with an Ability fires 3 magic missiles at them, each dealing percent max Health true damage based on distance traveled.
View the initial detailed mechanics
Dealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.