If a target Knocked Back by selected spell hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.
If a champion you Knock Back with selected spell hits another champion, they are Knocked Up for 0.5 seconds and are dealt 100-400 (based on champion level) magic damage. If enemy champions collide with terrain, they are Knocked Up for 0.75 seconds and are dealt 150-800 (based on champion level) magic damage. Knock Up Duration and Height scale with your spell's cooldown. Damage is increased to 250% for Ultimate Abilities.
- Ability cooldown cap for knock-up scaling
- 100sReviewed implementation data
- Champion collision radius
- 200 game unitsReviewed implementation data
- Maximum knock-up duration
- 1.1sReviewed implementation data
The game client assigns the affected spell during the match; no reliable static champion-spell list is currently available.
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 26.12
- Latest event
- 26.16
- Current status
- Recorded in the current client catalog
Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
Skilled Sniper and Quest Bang Bang get shorter trigger ranges; Soul Eater, Nightstalking, Snowbomb, and Shark Bait are buffed; Critical Missile is nerfed; Chain Reaction moves to Gold; and Nature is Healing gains per-bush cooldowns.
View official source ↗1 changes
- RarityPrismatic→Gold
- Shared version
Earthwake base damage increases; Endless Decimation missing-health healing rises from 15% to 18%; Chain Reaction makes ultimate abilities deal 250% damage; Critical Missile damage per missile is reduced.
View official source ↗View full copy diff
−If a champion you Knock Back with selected spell hits another champion, they are Knocked Up for 0.5 seconds and are dealt 100-400 (based on champion level) magic damage. If enemy champions collide with terrain, they are Knocked Up for 0.75 seconds and are dealt 150-800 (based on champion level) magic damage. Knock Up Duration and Height scale with your spell's cooldown.
+If a champion you Knock Back with selected spell hits another champion, they are Knocked Up for 0.5 seconds and are dealt 100-400 (based on champion level) magic damage. If enemy champions collide with terrain, they are Knocked Up for 0.75 seconds and are dealt 150-800 (based on champion level) magic damage. Knock Up Duration and Height scale with your spell's cooldown. Damage is increased to 250% for Ultimate Abilities.
The update introduces Ability Augments that significantly enhance individual abilities, with examples such as Multishot and Chain Reaction.
View official source ↗Prismatic · If a target Knocked Back by selected spell hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.
View the initial detailed mechanics
If a champion you Knock Back with selected spell hits another champion, they are Knocked Up for 0.5 seconds and are dealt 100-400 (based on champion level) magic damage. If enemy champions collide with terrain, they are Knocked Up for 0.75 seconds and are dealt 150-800 (based on champion level) magic damage. Knock Up Duration and Height scale with your spell's cooldown.