Immobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with 300 Health.
Immobilizing an enemy champion grants 20 max Health. Total Health Gained: 20 per stack If taken as your second Augment, starts with 300 Health.
- Repeat trigger interval for the same ability
- 5sReviewed implementation data
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 26.3
- Latest event
- 26.16
- Current status
- Recorded in the current client catalog
Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
- Shared version
Skilled Sniper and Quest Bang Bang get shorter trigger ranges; Soul Eater, Nightstalking, Snowbomb, and Shark Bait are buffed; Critical Missile is nerfed; Chain Reaction moves to Gold; and Nature is Healing gains per-bush cooldowns.
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−Immobilizing an enemy champion grants 20 max Health. Total Health Gained: 20 per stack
+Immobilizing an enemy champion grants 20 max Health. Total Health Gained: 20 per stack If taken as your second Augment, starts with 300 Health.
Gold · Immobilizing an enemy champion grants 20 max Health.
View the initial detailed mechanics
Immobilizing an enemy champion grants 20 max Health. Total Health Gained: 20 per stack