HexARAMARAM: Mayhem Augments & Patch Reference
中文
← All ARAM: Mayhem Augments
Effect
In-game description

Immobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with 300 Health.

Full effect

Immobilizing an enemy champion grants 20 max Health. Total Health Gained: 20 per stack If taken as your second Augment, starts with 300 Health.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Repeat trigger interval for the same ability
5sReviewed implementation data
Checked against game data for the selected patch

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.3
Latest event
26.16
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Shared version

    Skilled Sniper and Quest Bang Bang get shorter trigger ranges; Soul Eater, Nightstalking, Snowbomb, and Shark Bait are buffed; Critical Missile is nerfed; Chain Reaction moves to Gold; and Nature is Healing gains per-bush cooldowns.

    View full copy diff

    Immobilizing an enemy champion grants 20 max Health. Total Health Gained: 20 per stack

    Immobilizing an enemy champion grants 20 max Health. Total Health Gained: 20 per stack If taken as your second Augment, starts with 300 Health.

    View official source ↗
  2. Gold · Immobilizing an enemy champion grants 20 max Health.

    View the initial detailed mechanics

    Immobilizing an enemy champion grants 20 max Health. Total Health Gained: 20 per stack