HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Your dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second.

Full effect

Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing 90-250 (based on champion level) (+60% Ability Power) (+125% bonus Attack Damage) physical damage.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Trail explosion radius
300 game unitsReviewed implementation data
Repeat-hit interval per target
1sReviewed implementation data
Maximum tracked distance per movement
2000 game unitsReviewed implementation data
At max level
At max level, 1 second after triggering earthwake, repeat it.Client copy
Checked against game data for the selected patch; some values vary by champion, level, or match state

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
25.24
Latest event
26.15
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. ARAM version
    In-game effect
    Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing 70-210 (based on champion level) (+60% Ability Power) (+125% bonus Attack Damage) physical damage.
    Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing 90-250 (based on champion level) (+60% Ability Power) (+125% bonus Attack Damage) physical damage.
    View full copy diff

    Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing 70-210 (based on champion level) (+60% Ability Power) (+125% bonus Attack Damage) physical damage.

    Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing 90-250 (based on champion level) (+60% Ability Power) (+125% bonus Attack Damage) physical damage.

    View official source ↗
  2. Shared version
    In-game effect
    Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing 140-300 (based on champion level) (+40% Ability Power) (+125% bonus Attack Damage) physical damage.
    Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing 140-300 (based on champion level) (+40% Ability Power) (+120% bonus Attack Damage) physical damage.
    View full copy diff

    Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing 140-300 (based on champion level) (+40% Ability Power) (+125% bonus Attack Damage) physical damage.

    Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing 140-300 (based on champion level) (+40% Ability Power) (+120% bonus Attack Damage) physical damage.

  3. Earthwake, Orbital Laser, Trueshot Prodigy, Cerberus, Pandora’s Box, Stackosaurus Rex, and related Arena-style augments are added with Mayhem pacing limits.

    View official source ↗
  4. Prismatic · Your dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second.

    View the initial detailed mechanics

    Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing 70-210 (based on champion level) (+60% Ability Power) (+125% bonus Attack Damage) physical damage.

  5. Shared version
    In-game effect
    Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing 140-200 (based on champion level) (+30% Ability Power) (+100% bonus Attack Damage) physical damage.
    Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing 140-300 (based on champion level) (+40% Ability Power) (+125% bonus Attack Damage) physical damage.
    View full copy diff

    Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing 140-200 (based on champion level) (+30% Ability Power) (+100% bonus Attack Damage) physical damage.

    Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing 140-300 (based on champion level) (+40% Ability Power) (+125% bonus Attack Damage) physical damage.