HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns.

Full effect

Champion takedowns within 3 seconds of damaging them causes them to leave behind their Essence for 8 seconds. Attacking an Essence consumes it. Consuming an Essence blinks you to its location, makes you Untargetable and Unstoppable, grants 100% Move Speed decaying over 2 seconds, heals you 75-300 (based on champion level) (+50% bonus Attack Damage) (+25% Ability Power) to 150-600 (based on champion level) (+100% bonus Attack Damage) (+50% Ability Power) based on your Missing Health, and resets your basic Ability cooldowns. Today, you will see the power of Ascension! — Azir, the Emperor of the Sands

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Essence consume wind-up
1.25sReviewed implementation data
Essence attack range
400 game unitsReviewed implementation data
Checked against game data for the selected patch; some values vary by champion, level, or match state

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.12
Latest event
26.14
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Fixes Divine Domain infinite range; Combusting Interest gold and Smolder eligibility; It's Go Time interactions with Master Yi, Ashe, and Twitch; High Roller anvil drops; Drop Bear instant deaths; active summoner offers after Shark Tempest and SnowBomb; and Pursuit of Haste being offered to Yasuo E.

    View official source ↗
  2. Riot lists new silver, gold, and prismatic augments including Archmage, Combusting Interest, Quickstep, Rite of Ascension, and Spirit Bomb.

    View official source ↗
  3. Prismatic · On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns.

    View the initial detailed mechanics

    Champion takedowns within 3 seconds of damaging them causes them to leave behind their Essence for 8 seconds. Attacking an Essence consumes it. Consuming an Essence blinks you to its location, makes you Untargetable and Unstoppable, grants 100% Move Speed decaying over 2 seconds, heals you 75-300 (based on champion level) (+50% bonus Attack Damage) (+25% Ability Power) to 150-600 (based on champion level) (+100% bonus Attack Damage) (+50% Ability Power) based on your Missing Health, and resets your basic Ability cooldowns. Today, you will see the power of Ascension! — Azir, the Emperor of the Sands