On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns.
Champion takedowns within 3 seconds of damaging them causes them to leave behind their Essence for 8 seconds. Attacking an Essence consumes it. Consuming an Essence blinks you to its location, makes you Untargetable and Unstoppable, grants 100% Move Speed decaying over 2 seconds, heals you 75-300 (based on champion level) (+50% bonus Attack Damage) (+25% Ability Power) to 150-600 (based on champion level) (+100% bonus Attack Damage) (+50% Ability Power) based on your Missing Health, and resets your basic Ability cooldowns. Today, you will see the power of Ascension! — Azir, the Emperor of the Sands
- Essence consume wind-up
- 1.25sReviewed implementation data
- Essence attack range
- 400 game unitsReviewed implementation data
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 26.12
- Latest event
- 26.20
- Current status
- Recorded in the current client catalog
Patch coverage:25.18–26.20Retrieved raw data was verified for all 27 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
Fixes cover damage counters, King Me, Shark Bait, Aurora, Echo Cast, Spell Split, Prom Queen, Rite of Ascension, Minionmancer, and Ultra Hydra.
View official source ↗- ARAM version
Fixes allied En Passant conflicts, Clown College critical scaling, and Rite of Ascension sealing enhanced spells.
View official source ↗Fixes Rite of Ascension infinite range; Combusting Interest gold and Smolder eligibility; It's Go Time interactions with Master Yi, Ashe, and Twitch; High Roller Anvil drops; DropBear instant deaths; active summoner offers after Shark Tempest and Snowblast; and Pursuit of Haste being offered to Yasuo E.
View official source ↗Riot lists new silver, gold, and prismatic augments including Archmage, Combusting Interest, Quickstep, Rite of Ascension, and Spirit Bomb.
View official source ↗Prismatic · On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns.
View the initial detailed mechanics
Champion takedowns within 3 seconds of damaging them causes them to leave behind their Essence for 8 seconds. Attacking an Essence consumes it. Consuming an Essence blinks you to its location, makes you Untargetable and Unstoppable, grants 100% Move Speed decaying over 2 seconds, heals you 75-300 (based on champion level) (+50% bonus Attack Damage) (+25% Ability Power) to 150-600 (based on champion level) (+100% bonus Attack Damage) (+50% Ability Power) based on your Missing Health, and resets your basic Ability cooldowns. Today, you will see the power of Ascension! — Azir, the Emperor of the Sands