HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Attacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt.

Full effect

Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal 5-30 (based on champion level) (+35% bonus Attack Damage) (+15% Ability Power) magic damage + 1-6 (based on champion level) (+7% bonus Attack Damage) (+3% Ability Power) magic damage per stack. Damaging an enemy that has 5 stacks consumes them to deal 15% (+5% bonus Attack Speed) (+0.15% Ability Haste) missing Health magic damage and you restore health equal to 67% of the damage dealt.

Checked against game data for the selected patch; some values vary by champion, level, or match state

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.21
Latest event
26.21
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.21Retrieved raw data was verified for all 28 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Added: Arcane Axiom, Armored Impact, BEES!!!, Brass Blast, CRIMSON COBALT, Double Time, Enchanting Butterflies, Get Jinxed, Heavy Is The Crown, Jeweled Bracelet, Recoil, Salvation, Sap Magic, Still Here, Take'em Down Down Down, The Boom and the Bass, Tickle Monster, Upgrade: Stormsurge, Weapon of Destiny.

    View official source ↗
  2. Gold · Attacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt.

    View the initial detailed mechanics

    Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal 5-30 (based on champion level) (+35% bonus Attack Damage) (+15% Ability Power) magic damage + 1-6 (based on champion level) (+7% bonus Attack Damage) (+3% Ability Power) magic damage per stack. Damaging an enemy that has 5 stacks consumes them to deal 15% (+5% bonus Attack Speed) (+0.15% Ability Haste) missing Health magic damage and you restore health equal to 67% of the damage dealt.