PassiveCell DivisionEach time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
QStretching StrikesZac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Attack resetImmobilizing crowd controlRecast or replacementStops on first hit
WUnstable MatterZac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
EElastic SlingshotZac attaches his arms to the ground and stretches back, launching himself forward.
Immobilizing crowd control
RLet's Bounce!Zac bounces four times, knocking up enemies hit and slowing them.
ChannelImmobilizing crowd controlKnockback
Fixed-slot augmentsNo current augment explicitly binds to this slot.
The game only offers usable Ability Augments for this champion. This page does not guess the hidden eligibility list from static data.