PassiveJunkyard TitanEvery spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
QFlamespitterRumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Damage over time
WScrap ShieldRumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Shield
EElectro HarpoonRumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
AmmoStops on first hit
RThe EqualizerRumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Damage over time
Fixed-slot augmentsNo current augment explicitly binds to this slot.
The game only offers usable Ability Augments for this champion. This page does not guess the hidden eligibility list from static data.