HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Your Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana.

Full effect

Your Mana costs double. Your Ability Heals, Shields, and damage are 10% (+0.005% maximum Mana) more effective.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
At max level
At max level, everytime you spend 300 Mana reduce the current cooldown of a basic ability by 5 seconds.Client copy
Checked against game data for the selected patch

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
25.21
Latest event
26.13
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. ARAM and shared versions match
    In-game effect
    At max level, everytime you spend 400 Mana reduce the current cooldown of a basic ability by 5 seconds.
    At max level, everytime you spend 300 Mana reduce the current cooldown of a basic ability by 5 seconds.
  2. Shared version
    In-game effect
    Your Ability Heals, Shields, and damage are 10% (+0.005% maximum Mana) more effective.
    Your Ability Heals, Shields, and damage are 7/15% (+0.005% maximum Mana) more effective.
    View full copy diff

    Your Mana costs double. Your Ability Heals, Shields, and damage are 10% (+0.005% maximum Mana) more effective.

    Your Mana costs double. Your Ability Heals, Shields, and damage are 7/15% (+0.005% maximum Mana) more effective.

    View official source ↗
  3. ARAM version

    Fixes interaction issues involving Lightning Strikes, Item Haste, Overflow, Clown College, Buff Buddies, Marksmage, Dropkick, ReEnergize, Pinball, and more.

    View official source ↗
  4. Gold · Your Mana costs double. Your Ability Heals, Shields, and damage are increased based on your max Mana.

    View the initial detailed mechanics

    Your Mana costs double. Your Ability Heals, Shields, and damage are 10% (+0.005% maximum Mana) more effective.