Gain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of magic damage and Fear nearby enemies.
Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 25.21
- Latest event
- 26.15
- Current status
- Not recorded in the current client catalog
Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
- ARAM version
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−Backstab:You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind.Deceive:Youteleport and become Invisible for 3 seconds.Yournext Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage.Ifstriking from behind,thisAttackcriticallystrikesfor155%(+100%bonusCriticalStrikeDamage)damage. Hallucinate:Death: On death, deal 25% maximum Health magic damageandfearfor1s around you.+Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.
- Shared version
View full copy diff
−GainDeceiveSummonerSpell.GainBackstabPassive.Whenyoudie,spawnanexplodingboxthatdealsalargeamountoftruedamage andFearnearbyenemies.+Backstab: You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health magic damage and fear for 1s around you.
- ARAM version
View full copy diff
−Backstab: You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health
truedamage and fear for 1s around you.+Backstab: You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health magic damage and fear for 1s around you.
Not recorded in this patch
- ARAM version
- Shared version
Fixes interaction issues involving Lightning Strikes, Item Haste, Overflow, Clown College, Buff Buddies, Marksmage, Dropkick, ReEnergize, Pinball, and more.
View official source ↗ Prismatic · Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.
View the initial detailed mechanics
Backstab: You deal 20-35 (based on champion level) (+35% Ability Power) (+50% bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus Attack Damage) (+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health true damage and fear for 1s around you.