HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Occasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies.

Full effect

Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 50-150 (based on champion level) (+15% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 50-200 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 30 second cooldown.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Effect duration
4sReviewed implementation data
Latch cast radius
450 game unitsReviewed implementation data
Latch radius
800 game unitsReviewed implementation data
Latch tether range
950 game unitsReviewed implementation data
Checked against game data for the selected patch; some values vary by champion, level, or match state

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.12
Latest event
26.20
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.20Retrieved raw data was verified for all 27 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Shared version
    In-game effect
    This has a 35 second cooldown.
    This has a 30 second cooldown.
    In-game effect
    While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds.
    While you're latched onto enemies, your next attack will pull them to you, deal 50-150 (based on champion level) (+15% bonus Health) magic damage, and stun them for 0.25 seconds.
    In-game effect
    You gain 35-150 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy.
    You gain 50-200 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy.
    View full copy diff

    Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 35-150 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 35 second cooldown.

    Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 50-150 (based on champion level) (+15% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 50-200 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 30 second cooldown.

    View official source ↗
  2. Shared version
  3. Fixes incorrect triggers or spell interactions involving Squishy Slappy Grab, Stuck In Here With Me, Echo Cast, Archmage, Combusting Interest, and High Roller.

    View official source ↗
  4. Shared version
    In-game effect
    This has a 45 second cooldown.
    This has a 35 second cooldown.
    View full copy diff

    Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 35-150 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 45 second cooldown.

    Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 35-150 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 35 second cooldown.

    View official source ↗
  5. Shared version
    In-game effect
    You gain 25-75 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy.
    You gain 35-150 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy.
    View full copy diff

    Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 25-75 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 45 second cooldown.

    Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 35-150 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 45 second cooldown.

    View official source ↗
  6. Prismatic · Occasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies.

    View the initial detailed mechanics

    Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal 30-100 (based on champion level) (+10% bonus Health) magic damage, and stun them for 0.25 seconds. You gain 25-75 (based on champion level) (+50% bonus Armor) (+50% bonus Magic Resistance) shield for 2.5 seconds per pulled enemy. This has a 45 second cooldown.