HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up).

Full effect

You are now melee. Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on Attack Range lost).

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Attack Range after becoming melee
200 game unitsReviewed implementation data
Additional stat amp cap
100%Reviewed implementation data
Lost-range scaling floor
500 game unitsReviewed implementation data
Lost-range scaling ceiling
650 game unitsReviewed implementation data
Checked against game data for the selected patch

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
25.21
Latest event
26.12
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Shared version
    In-game effect
    Gain 30% Attack Damage, 30% Health, 25% Attack Speed, 20% Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).
    Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on Attack Range lost).
    Additional stat amp cap
    30%
    100%
    View full copy diff

    You are now melee. Gain 30% Attack Damage, 30% Health, 25% Attack Speed, 20% Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).

    You are now melee. Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on Attack Range lost).

  2. ARAM version
    In-game effect
    Gain 30% Attack Damage, 30% Health, 25% Attack Speed, 20% Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).
    Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on Attack Range lost).
    Additional stat amp cap
    30%
    100%
    View full copy diff

    You are now melee. Gain 30% Attack Damage, 30% Health, 25% Attack Speed, 20% Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).

    You are now melee. Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on Attack Range lost).

  3. ARAM and shared versions match
    In-game effect
    Gain 35% Attack Damage, 35% Health, 25% Attack Speed, 25% Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).
    Gain 30% Attack Damage, 30% Health, 25% Attack Speed, 20% Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).
    View full copy diff

    You are now melee. Gain 35% Attack Damage, 35% Health, 25% Attack Speed, 25% Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).

    You are now melee. Gain 30% Attack Damage, 30% Health, 25% Attack Speed, 20% Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).

    View official source ↗
  4. Prismatic · Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Move Speed (scaling with the range you give up.).

    View the initial detailed mechanics

    You are now melee. Gain 35% Attack Damage, 35% Health, 25% Attack Speed, 25% Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).