Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up).
You are now melee. Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on Attack Range lost).
- Attack Range after becoming melee
- 200 game unitsReviewed implementation data
- Additional stat amp cap
- 100%Reviewed implementation data
- Lost-range scaling floor
- 500 game unitsReviewed implementation data
- Lost-range scaling ceiling
- 650 game unitsReviewed implementation data
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 25.21
- Latest event
- 26.12
- Current status
- Recorded in the current client catalog
Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
- Shared version
In-game effect −Gain30%Attack Damage,30%Health,25%Attack Speed, 20% Lifesteal, and25%Move Speed (each further increased based on Attack Range lost).+Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on Attack Range lost).Additional stat amp cap −30%+100%View full copy diff
−You are now melee. Gain
30%Attack Damage,30%Health,25%Attack Speed, 20% Lifesteal, and25%Move Speed (each further increased based on Attack Range lost).+You are now melee. Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on Attack Range lost).
- ARAM version
In-game effect −Gain30%Attack Damage,30%Health,25%Attack Speed, 20% Lifesteal, and25%Move Speed (each further increased based on Attack Range lost).+Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on Attack Range lost).Additional stat amp cap −30%+100%View full copy diff
−You are now melee. Gain
30%Attack Damage,30%Health,25%Attack Speed, 20% Lifesteal, and25%Move Speed (each further increased based on Attack Range lost).+You are now melee. Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on Attack Range lost).
- ARAM and shared versions match
In-game effect −Gain35%Attack Damage,35%Health, 25% Attack Speed,25%Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).+Gain 30% Attack Damage, 30% Health, 25% Attack Speed, 20% Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).View official source ↗View full copy diff
−You are now melee. Gain
35%Attack Damage,35%Health, 25% Attack Speed,25%Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).+You are now melee. Gain 30% Attack Damage, 30% Health, 25% Attack Speed, 20% Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).
Prismatic · Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Move Speed (scaling with the range you give up.).
View the initial detailed mechanics
You are now melee. Gain 35% Attack Damage, 35% Health, 25% Attack Speed, 25% Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).