HexARAMARAM: Mayhem Ability Augment lookup
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ARAM: Mayhem Line-item Index

This page turns every extracted mechanic, number, fix, asset baseline, and test-cycle signal into one searchable index, covering the 25.18 pre-launch asset baseline through the latest confirmed official patch.

Index Coverage

Line items123
Categories41
Latest Official Mayhem Patch26.13
Unconfirmed Patch26.14

Source Types

TypeLine items
Community Static Data6
Riot Official102
PBE Feedback15

All Records

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PatchCategoryRecordTypeSource Evidence
25.18asset-baseline313 Cherry catalog rowsThe 15.18 cherry-augments.json file contains 313 rows, serving as the comparison baseline before the 25.21 launch catalog expansion.community-static-dataCommunityDragon
25.18asset-baselineNo ARAM_ specific prefixThe 15.18 catalog has no ARAM_ prefixed entries, so it is a shared Arena baseline rather than a Mayhem-specific augment catalog.community-static-dataCommunityDragon
25.19asset-baselineCatalog size unchanged from 15.18The 15.19 cherry-augments.json file still has 313 rows and does not yet show the larger catalog seen at the 25.21 launch.community-static-dataCommunityDragon
25.19asset-baselineNo ARAM_ specific prefixThe 15.19 catalog has no ARAM_ prefixed entries and remains a pre-launch shared Arena asset baseline.community-static-dataCommunityDragon
25.20asset-baselineLast pre-launch asset baselineThe 15.20 cherry-augments.json file still has 313 rows; the next tracked launch catalog in 15.21 expands to 467 rows.community-static-dataCommunityDragon
25.20asset-baselineNo ARAM_ specific prefixThe 15.20 catalog has no ARAM_ prefixed entries, showing that the ARAM-specific prefix catalog was not the structure used at Mayhem's launch.community-static-dataCommunityDragon
25.21announcementPatch 25.21 mode announcementThe official dev blog confirms ARAM: Mayhem as a new mode coming in Patch 25.21.officialRiot Games
25.21mechanicFour to five augments define the match progressionPlayers choose one of three augments at match start, then receive more offers at levels 7, 11, and 15, claimed on death.officialRiot Games
25.21design-originPrototype lineage from Wild Rift AAA ARAM and ArenaRiot cites Wild Rift AAA ARAM and Arena’s buildcrafting as inspirations, with the prototype built by bringing Arena augments into ARAM.officialRiot Games
25.21content40+ new augments and Mayhem-specific designsRiot describes many returning Arena augments, more than 40 new augments, and lane-specific designs such as King Me and Snowball augments.officialRiot Games
25.21clarityPersistent effects reduced for 10-player fight readabilityThe dev blog explains that persistent Arena-style effects were removed or retuned because 10-player ARAM fights need clearer readability.officialRiot Games
25.21queueStandard ARAM remains, Mayhem gets its own queueRiot states that standard ARAM is not going away and ARAM: Mayhem runs as a separate queue during its availability window.officialRiot Games
25.21announcementNew Act 2 modeThe TL;DW confirms ARAM: Mayhem as a new game mode coming in Act 2.officialRiot Games
25.21mechanicArena-style augments enter 5v5 ARAMRiot frames the mode as bringing Arena-style augments, plus new ones, into familiar 5v5 ARAM.officialRiot Games
25.21queueSeparate queue, not a standard ARAM replacementRiot says ARAM: Mayhem has its own queue, leaving standard ARAM available for players who do not want augments.officialRiot Games
25.21mapButcher’s Bridge and Koeshin’s Crossing become permanent ARAM additionsThe same update says Butcher’s Bridge and Koeshin’s Crossing become permanent ARAM additions after positive feedback, forming part of Mayhem’s map-rotation context.officialRiot Games
25.21launchLive launchPatch 25.21 notes confirm ARAM: Mayhem goes live in this patch.officialRiot Games
25.21rules5v5 single lane plus augmentsRiot describes the mode as standard 5v5 single-lane ARAM with an extra augment layer.officialRiot Games
25.21schedulePlanned through 25.24The launch notes state that the mode is planned to stay live through Patch 25.24.officialRiot Games
25.21test-cycleSeparate queue testThe PBE feedback thread frames ARAM: Mayhem as a separate queue test rather than a replacement for standard ARAM.pbe-feedbackRiot QA / LeaguePBE community
25.21mechanicAugment offer cadenceAugments are selected at match start and levels 7, 11, and 15, which defines the first-version cadence.pbe-feedbackRiot QA / LeaguePBE community
25.21contentReturning Arena augments plus 40+ new augmentsThe test thread says many Arena augments return and more than 40 new Mayhem augments are added.pbe-feedbackRiot QA / LeaguePBE community
25.21mapUses the current ARAM map rotationThe test thread says the Season 2 ARAM map updates are part of ARAM: Mayhem’s map rotation.pbe-feedbackRiot QA / LeaguePBE community
25.21feedbackCollects augment, mode, and bug feedbackThe thread acts as the first PBE feedback hub for augment, mode, and bug reports.pbe-feedbackRiot QA / LeaguePBE community
25.22augment-balanceFirst augment balance passOverperforming options such as Draw Your Sword, Dual Wield, Ocean Soul, and Swift and Safe are tuned down, while weaker or awkward augments such as Glass Cannon, Laser Heal, and Master of Duality receive buffs.officialRiot Games
25.22augment-functionalityAugment functionality updatesSnowball Roulette, Ultimate Awakening, Upgrade Mikael’s Blessing, and related augments receive new functionality or rule updates.officialRiot Games
25.22mode-featureCustom ARAM: Mayhem gamesPatch 25.22 adds the ability to create custom ARAM: Mayhem games.officialRiot Games
25.22aram-qolARAM map quality-of-life changesBilgewater Power Flowers, Bilgewater Cannon, and Koeshin’s Crossing quality-of-life changes apply to both standard ARAM and Mayhem.officialRiot Games
25.22bugfixFirst live bugfix passThis patch fixes issues including shapeshifters gaining extra health, Laser Heal interruptions, negative movement speed with With Haste, blank Nightstalk tooltip, Slow Cooker tooltip errors, and Viego refreshing Goldrend cooldown.officialRiot Games
25.23systemEarly augment rarity cadence changesRiot lowers the frequency of silver augments in the first offer and prevents back-to-back silver augments in the first two rounds.officialRiot Games
25.23map-systemBloom Portal changed to click-to-teleportKoeshin’s Crossing portals change from touch activation to a traditional instant click-to-teleport interaction.officialRiot Games
25.23systemStat Anvils added as late-game gold sinkSilver, Gold, and Prismatic Stat Anvils become purchasable after level 9 for 750 gold, excluding the Shardholder Value Shard.officialRiot Games
25.23pacingLate-game pacing adjustmentsDouble super minions are removed and passive XP/gold values are adjusted to reduce early endings and late-game stalls.officialRiot Games
25.23augment-balanceAugment mechanical updatesBlunt Force, Gash, Lightning Strike, Protein Shake, Self Destruct, Snowball Roulette, Steel Your Heart, Repulsor, Urf’s Champion, and related augments are buffed or reworked.officialRiot Games
25.23champion-balanceSmall champion-specific Mayhem modifiersCho’Gath, Maokai, Nasus, and other champions receive Mayhem-specific damage or durability modifiers.officialRiot Games
25.24champion-balanceBrand-specific Mayhem nerfBrand takes more damage in Mayhem and receives a larger ability haste penalty.officialRiot Games
25.24item-balanceHeartsteel buffHeartsteel gains a higher damage-to-max-health ratio.officialRiot Games
25.24contentArena prismatic augments addedEarthwake, Orbital Laser, Trueshot Prodigy, Cerberus, Pandora’s Box, Stackosaurus Rex, and related Arena-style augments are added with Mayhem pacing limits.officialRiot Games
25.24augment-reworkUltimate Awakening reworkUltimate Awakening keeps its ultimate-to-basic-ability fantasy and now refreshes basic abilities after casting ultimate while granting a large temporary basic-ability haste window.officialRiot Games
25.24item-contentTwo Arena items addedHextech Gunblade and Sword of Blossoming Dawn are added to Mayhem, enabling new hybrid damage and healing patterns.officialRiot Games
26.1hotfix26.1 weekend quick fixesThe January 9 update includes ARAM: Mayhem quick fixes alongside early Season 2026 follow-up changes.officialRiot Games
26.1item-disableBastionbreaker disabledBastionbreaker is disabled in both standard ARAM and ARAM: Mayhem.officialRiot Games
26.1augment-disableExecutioner and Flashy temporarily disabledExecutioner is temporarily disabled for Gangplank, and Flashy is temporarily disabled while bugs are resolved.officialRiot Games
26.1bugfixDuplicate augment and shop issue fixesRiot fixes duplicate stacking augment rolls, a two-Stormrazor shop issue, Zeri attack-speed-cap behavior, and related bugs.officialRiot Games
26.2bugfixShared ARAM and Mayhem portal fixesFixes Hexgates failing to teleport behind turret and Koeshin’s Crossing portal interactions being interrupted.officialRiot Games
26.2bugfixGlass Cannon and Bloodthirster fixFixes Glass Cannon preventing Bloodthirster from triggering.officialRiot Games
26.2bugfixAugment and champion interaction fixesFixes Smolder Q with ReEnergize, Flashy/Flash 2 canceling Fiddlesticks R channel, Empyrean Promise range, and similar interactions.officialRiot Games
26.2bugfixSnowball and economy tracking fixesFixes Snowball Upgrade / The Biggest Snowball triggering Aurora and Zaahen passives, plus First Strike gold tracking in From Beginning to End.officialRiot Games
26.3scheduleRun extendedRiot confirms ARAM: Mayhem will not simply end with the original 25.24 window and is being extended.officialRiot Games
26.3roadmapPatch 26.03 larger update previewThe TL;DW previews a larger Mayhem update in 26.03, later matching the PBE/live 26.3 augment-set and progression-track update.officialRiot Games
26.3content45 new augmentsRiot says Patch 26.3 adds 45 new augments, with some unlockable through the progression track.officialRiot Games
26.3systemAugment sets and progression trackThis patch introduces augment sets and a Mayhem progression track, making it the first major post-launch system expansion.officialRiot Games
26.3hotfixFirst hotfix passThe February 5 hotfix adjusts progression rewards, augment hover delay, Poro Blaster, Heads Up Cupcake, Devil On Your Shoulder, and related values.officialRiot Games
26.3bugfixEarly bugfixesRiot fixes issues including infinite Critical Healing/Critical Missile triggers, Prom Queen failing after death, and duplicate augment selection.officialRiot Games
26.3content26.03 PBE adds 40+ augmentsThe PBE feedback thread says the 26.03 update tests more than 40 new augments.pbe-feedbackRiot QA / LeaguePBE community
26.3systemAugment sets enter testingThe update introduces augment sets, similar to TFT traits, where selecting multiple tagged augments grants a set bonus.pbe-feedbackRiot QA / LeaguePBE community
26.3systemMultiple set identities and reward directionsThe thread lists sets such as Deathknell, Firecracker, High Roller, Stackosaurus Rex, Wee Woo Wee Woo, Fully Automated, Archmage, Make it Rain, and Snowday with distinct bonus themes.pbe-feedbackRiot QA / LeaguePBE community
26.3progressionProgression track enters testingThe 26.03 PBE post includes a progression track as part of the update alongside new augments and augment sets.pbe-feedbackRiot QA / LeaguePBE community
26.3feedbackBug fixes and quality-of-life updates tested togetherThe PBE post says bug fixes and quality-of-life updates are part of this cycle, making it an important source before the live 26.3 release.pbe-feedbackRiot QA / LeaguePBE community
26.4system26.3 and 26.4 system changes recordedThis patch records a mix of Mayhem changes that went live in 26.3 and additional 26.4 updates.officialRiot Games
26.4systemAugment set hover delay reducedThe Augment Set Panel hover delay is reduced from 0.75 seconds to 0.1 seconds.officialRiot Games
26.4progressionProgression tier 4 reward changedProgression tier 4 reward changes from 300 gold to Golden Reroll.officialRiot Games
26.4augment-balanceLarge augment and set tuning passPoro Blaster, Heads Up Cupcake, Devil On Your Shoulder, Speed Demon, Kill Secured, Make It Rain, Archmage, Deathknell, High Roller, and related options are tuned, mostly reducing high-roll payoffs.officialRiot Games
26.4bugfixAugment selection and effect cleanupFixes duplicate augment selection, overwritten augments, final augment selection failures, Anvils overwriting offers, and Poro King, Firecracker, High Roller, and related issues.officialRiot Games
26.5scheduleNo end date yetRiot says ARAM: Mayhem’s run is being extended, with no end date in mind yet, and that players will be told later.officialRiot Games
26.5design-focusTank experience focusThis patch systematically buffs health, durability, and frontline-oriented augments so tanks can better hold the line in a high-power environment.officialRiot Games
26.5augment-reworkWee Woo Wee Woo reworkWee Woo Wee Woo is reworked around a stronger emergency rescue and burst-healing fantasy.officialRiot Games
26.5contentUpgrade Sword of Blossoming Dawn addedUpgrade Sword of Blossoming Dawn is added, creating a new sustain pattern for healing and attack-speed support builds.officialRiot Games
26.5pacingNexus and turret health pacing changesNexus base health is lowered and Nexus Tower health is raised to create comeback windows while avoiding abrupt endings.officialRiot Games
26.5augment-balanceTank and utility augment buffsUpgrade Immolate, Slow Cooker, Celestial Body, Guilty Pleasure, Perseverance, Courage of the Colossus, Adamant, and similar tank/utility augments are buffed.officialRiot Games
26.6design-focusContinued tank and melee improvementsThis patch continues improving tank and melee experience through champion, augment, and system adjustments.officialRiot Games
26.6champion-balanceOlder ARAM modifiers removedIllaoi, Sett, Shyvana, Sion, Swain, Urgot, Vladimir, and similar champions have older ARAM-specific damage, durability, or healing modifiers removed or softened.officialRiot Games
26.6augment-balanceMovement speed compression and new augment buffsMovement-speed effects such as Fire Fox, Ice Cold, Sonata, and Speed Demon are compressed, while Droppybara, Juiced, Triggered Inferno, and related augments receive usability or damage buffs.officialRiot Games
26.6augment-reworkMake It Rain coin payoff reworkMake It Rain now makes enemies drop coins on takedown that the holder and allies can pick up, making the gold payoff more visible.officialRiot Games
26.6qolAugment usability cleanupRed Envelopes, Final City Transit, Vampirism/Perseverance, Slap Around, summon hat messaging, and similar systems receive quality-of-life cleanup.officialRiot Games
26.6bugfixStat Anvil and augment-selection fixesFixes Stat Anvil purchases blocking augment offers, Ornn passive triggering unintended selections, Cheating shop access, queued offering problems, and related issues.officialRiot Games
26.7seasonalApril Fools Poro contentAdds April Fools content such as muscular Poros, greeting chat, Poro Snax visuals, Flash afterimages, and health bars scaling with champion size.officialRiot Games
26.7systemReduced augment frustrationThis patch focuses on reducing augment frustration and improving champion quality of life.officialRiot Games
26.7augment-balancePoro Blaster and Void Rift tuningPoro Blaster only knocks back once at 5 Poros and has shorter Poro respawn time; Void Rift gains a per-target cooldown.officialRiot Games
26.7champion-balanceShyvana fury generation increasedShyvana gains increased fury generation in Mayhem.officialRiot Games
26.7bugfixChampion-specific interaction and augment usability fixesFixes Prom Queen, Shyvana with Final City Transit, Neeko with Fire Fox, Azir with Minion Mancer, and related augment behavior issues.officialRiot Games
26.8design-focusPassive and persistent movement speed reductionThis patch continues reducing passive and persistent movement speed from augments so fights are easier to read and opponents have more room to react.officialRiot Games
26.8champion-balanceMel Rebuttal cooldown increasedMel’s Rebuttal W cooldown is significantly increased in Mayhem.officialRiot Games
26.8item-balanceDefensive and melee-support item cooldowns loweredImmortal Shieldbow, Locket, Maw, Protoplasm Harness, Randuin’s, Shurelya’s, Sterak’s, and similar items receive lower cooldowns.officialRiot Games
26.8augment-balanceMovement speed and damage augment tuningFan the Hammer, Giant Slayer, Movement Speed Stat Anvil, Homeguard, Red Envelopes, With Haste, and related options are nerfed or adjusted.officialRiot Games
26.8systemHealth Relic and damage-level responseRiot responds to overall damage levels through item buffs and Health Relic system improvements.officialRiot Games
26.9champion-balanceBard and Ornn time-based ability adjustmentsBard W movement speed and ammo cooldown are improved; Ornn passive cooldown changes from fixed 120 seconds to a level-scaling value.officialRiot Games
26.9systemHealth Relic AoE effect buffedHealth Relic pickup values stay unchanged, while the AoE missing health/mana restore increases from 16% to 22%.officialRiot Games
26.9augment-balanceSmall augment balance passUpgrade Sword of Blossoming Dawn loses its basic-attack damage penalty, Prom Queen cooldown is increased, and Grandma’s Chili Oil damage/healing is reshaped.officialRiot Games
26.9bugfixLarge Mayhem interaction bugfix passFixes interaction issues involving Lightning Strikes, Item Haste, Overflow, Clown College, Buff Buddies, Marksmage, Dropkick, ReEnergize, Pinball, and more.officialRiot Games
26.10qolAugment and map quality-of-life improvementsThis patch focuses on augment and map quality of life, improving Upgrade Zhonya’s, Fan the Hammer, Big Brain, Outlaw’s Grit, and related options.officialRiot Games
26.10augment-qolKey augment usability updatesBig Brain refreshes on respawn or timer; Fan the Hammer no longer triggers on minions; Outlaw’s Grit stacks reset by 15-second duration and show on buff bar; Upgrade Zhonya’s grants movement speed during stasis.officialRiot Games
26.10champion-balanceViktor Mayhem and ARAM updateViktor gains smoother passive stacking on ARAM maps: takedown and cannon stacks are reduced, and he gains stacks over time.officialRiot Games
26.10map-qolBilgewater Cannon control improvementsMovement lockout from not taking the Cannon is shortened, and landing movement lockout is removed.officialRiot Games
26.10bugfixARAM: Mayhem bugfix batchFixes Dropkick reveal, Qiyana element selection, Cannon triggering relics, Snowball upgrades, Marksmage, Outlaw’s Grit, Gangplank, clone/snowball/Ultimate Awakening, and many related issues.officialRiot Games
26.11scopeSmall Mayhem patchRiot frames this as a small Mayhem patch with a handful of champion changes and general bugfixes, not a major system update.officialRiot Games
26.11champion-balanceMultiple champion modifiers normalizedGwen, Vayne, Xayah, Kalista, Fizz, Tristana, Twitch, Smolder, Varus, Samira, Fiddlesticks, and related champions have Mayhem-specific damage, durability, attack-speed, or tenacity modifiers normalized.officialRiot Games
26.11bugfixMarksmage and quest fixesFixes excessive Graves damage with Marksmage, Ashe Q not applying Marksmage, and Viego being unable to complete Icathia’s Fall while possessing an enemy.officialRiot Games
26.11bugfixAugment state and casting fixesFixes Veil of Warding going on cooldown on respawn, Phenomenal Evil not granting 40 AP after first augment, and Smolder Q interactions during E with certain augments.officialRiot Games
26.12system-removalTraits / augment sets phased outThe dev blog says the previous Traits / augment set system is being phased out in 26.12 to make room for new systems.officialRiot Games
26.12design-rationaleAugments return to a champion-first philosophyRiot says Traits led to homogenized builds, homogenized game experiences, trait effects outshining champions, and weaker-feeling individual augments.officialRiot Games
26.12contentSome Trait effects return as standalone augmentsRiot gives Stackasaurus as an example of a trait effect returning as a standalone augment so the payoff is not locked behind completing a set.officialRiot Games
26.12systemAbility Augments expand champion fantasyThe update introduces Ability Augments that significantly enhance individual abilities, with examples such as Multishot and Chain Reaction.officialRiot Games
26.12systemQuest Augments add build goalsRiot describes Quest Augments as goals with meaningful rewards, using examples like Tooth Fairy and Support Main.officialRiot Games
26.12balance-philosophyBalance aims for fun, not automatic top-end nerfsThe dev blog frames balance as serving freshness and fun: each champion should have strong builds to chase, not always hit them, and Riot wants to avoid only nerfing the strongest numbers.officialRiot Games
26.12roadmap2026 updates in progress, 2027 planning startedRiot says the team is working on planned Mayhem updates for 2026 and has started planning for 2027.officialRiot Games
26.12system-removalPatch 26.12 removes the Trait systemThe TL;DW previews that Patch 26.12 removes the Trait system while preserving popular Traits as new augments.officialRiot Games
26.12systemAbility Augments previewedRiot previews Ability Augments, with examples such as letting Blitzcrank hook multiple people.officialRiot Games
26.12monetization-contextARAM Wardrobe regional testThe TL;DW says ARAM Wardrobe is being tested in Brazil and Oceania for skin access in ARAM and ARAM: Mayhem.officialRiot Games
26.12systemAbility Augments addedAbility Augments directly upgrade champion abilities and should only be offered when usable by that champion.officialRiot Games
26.12systemQuest Augments expandedQuest Augments expand from one unlock threshold to multi-tier evolutions with clearer tracking and presentation.officialRiot Games
26.12systemTrait system removedPatch 26.12 removes the season trait system and converts some popular trait bonuses into standalone augments.officialRiot Games
26.12poolOlder augment rotationRiot lists older augments removed from the pool to refocus selections around champion abilities and exciting picks.officialRiot Games
26.12contentNew silver, gold, and prismatic augmentsRiot lists new silver, gold, and prismatic augments including Archmage, Combusting Interest, Quickstep, Rite of Ascension, and Spirit Bomb.officialRiot Games
26.12test-cycleSet 2 PBE test entry pointThe LeaguePBE thread is the feedback hub for ARAM: Mayhem Set 2 and links the official dev blog.pbe-feedbackRiot QA / LeaguePBE community
26.12systemAbility AugmentsSet 2 tests Ability Augments that upgrade individual abilities, including extra skillshots, resets, and similar effects.pbe-feedbackRiot QA / LeaguePBE community
26.12systemQuest AugmentsSet 2 tests Quest Augments that become stronger after completing goals, with some quests repeatable for more rewards.pbe-feedbackRiot QA / LeaguePBE community
26.12progressionMayhem Objectives and new progression trackThe thread mentions a new Mayhem objective subcategory with daily, weekly, and seasonal objectives plus a new progression track.pbe-feedbackRiot QA / LeaguePBE community
26.12system-removalAugment sets removed, some effects return as augmentsThe PBE post says augment sets are gone and some of their effects are replaced with new standalone augments.pbe-feedbackRiot QA / LeaguePBE community
26.13systemAbility Augment offer fixesRecent hotfixes improve Ability Augment offers so they appear on spells that champions can actually benefit from.officialRiot Games
26.13systemCritical augment offer fixesRiot fixes offer-rate issues for critical-strike augments like Jeweled Gauntlet and It's Critical, plus low Ability Augment odds in the third and fourth slots.officialRiot Games
26.13augment-balanceAugment tuningArchmage moves to Prismatic and Quickstep to Gold; Glass Cannon and Pin Cushion are buffed, while Pressure Cooker, Tooth Fairy, Spirit Bomb, and others are tuned down or adjusted.officialRiot Games
26.13bugfixThree Mayhem bugfixesRiot fixes The Biggest Snowball Ever double damage, missing-health damage calculation, and infinite shields from two Pat on the Back users.officialRiot Games