Patch history
Client-version history for values, effects, and build paths.
- 26.17Client data revisionSlay
Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.
Now and Forever
While above half Health, deal 4% increased damage.
While below half Health, gain 12% increased healing, shielding, and regeneration.
- 26.15Client data revisionSlay
Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.
Now and Forever
While above half Health, deal 4% increased damage.
While below half Health, gain 12% increased healing, shielding, and regeneration.
- 26.14Effect changedSlay
Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.
Now and Forever
While above half Health, deal 4% increased damage.
While below half Health, gain 12% increased healing, shielding, and regeneration.
- 26.10Price 950 → 1000 G · Effect changedSlay
Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.
Now and Forever
While above half Health, deal 5% increased damage.
While below half Health, gain 15% increased healing, shielding, and regeneration.
- 26.9First recordedSlay
Gain 1% Omnivamp on Champion takedown, stacking up to 6 times.
Now and Forever
While above half Health, deal 5% increased damage.
While below half Health, gain 15% increased healing, shielding, and regeneration.