HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is.

Full effect

Gain up to 50% Move Speed toward nearby allies based on their missing Health. Your healing and shielding are also increased up to 50% based on the target's missing Health.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Move Speed linger duration
2sReviewed implementation data
Checked against game data for the selected patch; some values vary by champion, level, or match state

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.12
Latest event
26.12
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Gold · When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is.

    View the initial detailed mechanics

    Gain up to 50% Move Speed toward nearby allies based on their missing Health. Your healing and shielding are also increased up to 50% based on the target's missing Health.

  2. Wee Woo Wee Woo is reworked around a stronger emergency rescue and burst-healing fantasy.

    View official source ↗
  3. The thread lists sets such as Deathknell, Firecracker, High Roller, Stackosaurus Rex, Wee Woo Wee Woo, Fully Automated, Archmage, Make it Rain, and Snowday with distinct bonus themes.

    View official source ↗