HexARAMARAM: Mayhem Augments & Patch Reference
中文
← All ARAM: Mayhem Augments
Effect
In-game description

Damaging enemies with Abilities creates a Void scar. If there is another Void scar nearby, both are consumed to create a rift between them, dealing magic damage and Slowing enemies inside.

Full effect

Damaging enemies with an Ability creates a Void scar for [no verifiable static value for this patch] seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing [no verifiable static value for this patch] magic damage to enemies inside and Slowing by [no verifiable static value for this patch], decaying over [no verifiable static value for this patch] second. ([no verifiable static value for this patch] second cooldown)

Checked against game data for the selected patch; dynamic values may vary in game

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.3
Latest event
26.12
Current status
Not recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Not recorded in this patch

  2. ARAM version
    In-game effect
    If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (+550% flat Armor Penetration) (+550% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second. (0.75 second cooldown)
    If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (+500% flat Armor Penetration) (+500% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second. (0.75 second cooldown)
    View full copy diff

    Damaging enemies with an Ability creates a Void scar for 6 seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (+550% flat Armor Penetration) (+550% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second. (0.75 second cooldown)

    Damaging enemies with an Ability creates a Void scar for 6 seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (+500% flat Armor Penetration) (+500% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second. (0.75 second cooldown)

  3. ARAM version

    Poro Blaster only knocks back once at 5 Poros and has shorter Poro respawn time; Void Rift gains a per-target cooldown.

    View full copy diff

    Damaging enemies with an Ability creates a Void scar for 6 seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (+550% flat Armor Penetration) (+550% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second.

    Damaging enemies with an Ability creates a Void scar for 6 seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (+550% flat Armor Penetration) (+550% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second. (0.75 second cooldown)

    View official source ↗
  4. ARAM version
    In-game effect
    If another Void scar is created nearby, both are consumed to create a rift between them, dealing 75-350 (based on champion level) (+450% flat Armor Penetration) (+450% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second.
    If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (+550% flat Armor Penetration) (+550% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second.
    View full copy diff

    Damaging enemies with an Ability creates a Void scar for 6 seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing 75-350 (based on champion level) (+450% flat Armor Penetration) (+450% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second.

    Damaging enemies with an Ability creates a Void scar for 6 seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (+550% flat Armor Penetration) (+550% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second.

  5. Prismatic · Damaging enemies with Abilities creates a Void scar. If there is another Void scar nearby, both are consumed to create a rift between them, dealing magic damage and Slowing enemies inside.

    View the initial detailed mechanics

    Damaging enemies with an Ability creates a Void scar for 6 seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing 75-350 (based on champion level) (+450% flat Armor Penetration) (+450% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second.