Damaging enemies with Abilities creates a Void scar. If there is another Void scar nearby, both are consumed to create a rift between them, dealing magic damage and Slowing enemies inside.
Damaging enemies with an Ability creates a Void scar for [no verifiable static value for this patch] seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing [no verifiable static value for this patch] magic damage to enemies inside and Slowing by [no verifiable static value for this patch], decaying over [no verifiable static value for this patch] second. ([no verifiable static value for this patch] second cooldown)
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 26.3
- Latest event
- 26.12
- Current status
- Not recorded in the current client catalog
Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
Not recorded in this patch
- ARAM version
In-game effect −If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (+550%flat Armor Penetration) (+550%flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second. (0.75 second cooldown)+If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (+500% flat Armor Penetration) (+500% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second. (0.75 second cooldown)View full copy diff
−Damaging enemies with an Ability creates a Void scar for 6 seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (
+550%flat Armor Penetration) (+550%flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second. (0.75 second cooldown)+Damaging enemies with an Ability creates a Void scar for 6 seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (+500% flat Armor Penetration) (+500% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second. (0.75 second cooldown)
- ARAM version
Poro Blaster only knocks back once at 5 Poros and has shorter Poro respawn time; Void Rift gains a per-target cooldown.
View official source ↗View full copy diff
−Damaging enemies with an Ability creates a Void scar for 6 seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (+550% flat Armor Penetration) (+550% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second.
+Damaging enemies with an Ability creates a Void scar for 6 seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (+550% flat Armor Penetration) (+550% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second. (0.75 second cooldown)
- ARAM version
In-game effect −If another Void scar is created nearby, both are consumed to create a rift between them, dealing75-350(based on champion level) (+450%flat Armor Penetration) (+450%flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second.+If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (+550% flat Armor Penetration) (+550% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second.View full copy diff
−Damaging enemies with an Ability creates a Void scar for 6 seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing
75-350(based on champion level) (+450%flat Armor Penetration) (+450%flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second.+Damaging enemies with an Ability creates a Void scar for 6 seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing 100-450 (based on champion level) (+550% flat Armor Penetration) (+550% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second.
Prismatic · Damaging enemies with Abilities creates a Void scar. If there is another Void scar nearby, both are consumed to create a rift between them, dealing magic damage and Slowing enemies inside.
View the initial detailed mechanics
Damaging enemies with an Ability creates a Void scar for 6 seconds. If another Void scar is created nearby, both are consumed to create a rift between them, dealing 75-350 (based on champion level) (+450% flat Armor Penetration) (+450% flat Magic Penetration) magic damage to enemies inside and Slowing by 99%, decaying over 1 second.