HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Sharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm!

Full effect

Sharks circle your Snowball, slowing and dealing 100-200 (based on champion level) magic damage to enemies they pass through. If your Snowball hits a Champion, the Sharks attach to them and create a Shark Tempest, which deals 30-90 (based on champion level) (+25% bonus Attack Damage) (+15% Ability Power) magic damage per second and Slows nearby enemies by 40% for 3 seconds.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Effect radius
300 game unitsReviewed implementation data
Shark Tempest radius
425 game unitsReviewed implementation data
Slow duration
1.5sReviewed implementation data
Checked against game data for the selected patch

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.12
Latest event
26.20
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.20Retrieved raw data was verified for all 27 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Shared version
    Slow duration
    1s
    1.5s
    In-game effect
    If your Snowball hits a Champion, the Sharks attach to them and create a Shark Tempest, which deals 25-75 (based on champion level) (+20% bonus Attack Damage) (+12% Ability Power) magic damage per second and Slows nearby enemies by 30% for 3 seconds.
    If your Snowball hits a Champion, the Sharks attach to them and create a Shark Tempest, which deals 30-90 (based on champion level) (+25% bonus Attack Damage) (+15% Ability Power) magic damage per second and Slows nearby enemies by 40% for 3 seconds.
    In-game effect
    Sharks circle your Snowball, slowing and dealing 50-100 (based on champion level) magic damage to enemies they pass through.
    Sharks circle your Snowball, slowing and dealing 100-200 (based on champion level) magic damage to enemies they pass through.
    View full copy diff

    Sharks circle your Snowball, slowing and dealing 50-100 (based on champion level) magic damage to enemies they pass through. If your Snowball hits a Champion, the Sharks attach to them and create a Shark Tempest, which deals 25-75 (based on champion level) (+20% bonus Attack Damage) (+12% Ability Power) magic damage per second and Slows nearby enemies by 30% for 3 seconds.

    Sharks circle your Snowball, slowing and dealing 100-200 (based on champion level) magic damage to enemies they pass through. If your Snowball hits a Champion, the Sharks attach to them and create a Shark Tempest, which deals 30-90 (based on champion level) (+25% bonus Attack Damage) (+15% Ability Power) magic damage per second and Slows nearby enemies by 40% for 3 seconds.

    View official source ↗
  2. Shared version
  3. Fixes Rite of Ascension infinite range; Combusting Interest gold and Smolder eligibility; It's Go Time interactions with Master Yi, Ashe, and Twitch; High Roller Anvil drops; DropBear instant deaths; active summoner offers after Shark Tempest and Snowblast; and Pursuit of Haste being offered to Yasuo E.

    View official source ↗
  4. Gold · Sharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm!

    View the initial detailed mechanics

    Sharks circle your Snowball, slowing and dealing 50-100 (based on champion level) magic damage to enemies they pass through. If your Snowball hits a Champion, the Sharks attach to them and create a Shark Tempest, which deals 25-75 (based on champion level) (+20% bonus Attack Damage) (+12% Ability Power) magic damage per second and Slows nearby enemies by 30% for 3 seconds.