After healing or shielding your ally with selected spell, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage.
After healing or shielding your ally with selected spell, your next basic attack gains 300 bonus attack range, 75% attack speed and deals an additional 2.5% (+20% Heal and Shield Power) max Health magic damage. Turret take 2.5% max health magic damage.
The game client assigns the affected spell during the match; no reliable static champion-spell list is currently available.
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 26.12
- Latest event
- 26.15
- Current status
- Recorded in the current client catalog
Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
- Shared version
In-game effect −Afterusing,your next basic attack gains 300 bonus attack range, 75% attack speed and deals an additional2.5%(+20% Heal and Shield Power)maxHealthmagic damage.+Turret take 2.5% max health magic damage.View official source ↗View full copy diff
−After
usingselected spell, your next basic attack gains 300 bonus attack range, 75% attack speed and deals an additional 2.5% (+20% Heal and Shield Power) max Health magic damage.+After healing or shielding your ally with selected spell, your next basic attack gains 300 bonus attack range, 75% attack speed and deals an additional 2.5% (+20% Heal and Shield Power) max Health magic damage. Turret take 2.5% max health magic damage.
Gold · After using selected spell, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage.
View the initial detailed mechanics
After using selected spell, your next basic attack gains 300 bonus attack range, 75% attack speed and deals an additional 2.5% (+20% Heal and Shield Power) max Health magic damage.