Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing percent max Health magic damage over a few seconds.
Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 3/6% max Health magic damage over 5 seconds (minimum 0.8/1.6%). Damage scales with the relative size of the heal or Shielding to the max Health of the champion being aided.
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 25.21
- Latest event
- 26.12
- Current status
- Not recorded in the current client catalog
Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
- Shared version
In-game effect −Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to4%max Health magic damage over 5 seconds (min:1%).+Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 3/6% max Health magic damage over 5 seconds (min: 0.8/1.6%).View full copy diff
−Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to
4%max Health magic damage over 5 seconds (min:1%). The damage scales with the relative size of the Heal or Shielding to the max Health of the champion being aided.+Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 3/6% max Health magic damage over 5 seconds (min: 0.8/1.6%). The damage scales with the relative size of the Heal or Shielding to the max Health of the champion being aided.
- ARAM version
In-game effect −Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to4%max Health magic damage over 5 seconds (minimum1%).+Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 3/6% max Health magic damage over 5 seconds (minimum 0.8/1.6%).View full copy diff
−Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to
4%max Health magic damage over 5 seconds (minimum1%). Damage scales with the relative size of the heal or Shielding to the max Health of the champion being aided.+Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 3/6% max Health magic damage over 5 seconds (minimum 0.8/1.6%). Damage scales with the relative size of the heal or Shielding to the max Health of the champion being aided.
Not recorded in this patch
- ARAM version
View full copy diff
−Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 4% max Health magic damage over 5 seconds (
min:1%).Thedamagescales with the relative size of theHealor Shielding to the max Health of the champion being aided.+Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 4% max Health magic damage over 5 seconds (minimum 1%). Damage scales with the relative size of the heal or Shielding to the max Health of the champion being aided.
Gold · Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing percent max Health magic damage over a few seconds.
View the initial detailed mechanics
Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 4% max Health magic damage over 5 seconds (min: 1%). The damage scales with the relative size of the Heal or Shielding to the max Health of the champion being aided.