HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing percent max Health magic damage over a few seconds.

Full effect

Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 3/6% max Health magic damage over 5 seconds (minimum 0.8/1.6%). Damage scales with the relative size of the heal or Shielding to the max Health of the champion being aided.

Checked against game data for the selected patch; some values vary by champion, level, or match state

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
25.21
Latest event
26.12
Current status
Not recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Shared version
    In-game effect
    Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 4% max Health magic damage over 5 seconds (min: 1%).
    Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 3/6% max Health magic damage over 5 seconds (min: 0.8/1.6%).
    View full copy diff

    Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 4% max Health magic damage over 5 seconds (min: 1%). The damage scales with the relative size of the Heal or Shielding to the max Health of the champion being aided.

    Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 3/6% max Health magic damage over 5 seconds (min: 0.8/1.6%). The damage scales with the relative size of the Heal or Shielding to the max Health of the champion being aided.

  2. ARAM version
    In-game effect
    Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 4% max Health magic damage over 5 seconds (minimum 1%).
    Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 3/6% max Health magic damage over 5 seconds (minimum 0.8/1.6%).
    View full copy diff

    Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 4% max Health magic damage over 5 seconds (minimum 1%). Damage scales with the relative size of the heal or Shielding to the max Health of the champion being aided.

    Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 3/6% max Health magic damage over 5 seconds (minimum 0.8/1.6%). Damage scales with the relative size of the heal or Shielding to the max Health of the champion being aided.

  3. Not recorded in this patch

  4. ARAM version
    View full copy diff

    Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 4% max Health magic damage over 5 seconds (min: 1%). The damage scales with the relative size of the Heal or Shielding to the max Health of the champion being aided.

    Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 4% max Health magic damage over 5 seconds (minimum 1%). Damage scales with the relative size of the heal or Shielding to the max Health of the champion being aided.

  5. Gold · Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing percent max Health magic damage over a few seconds.

    View the initial detailed mechanics

    Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing up to 4% max Health magic damage over 5 seconds (min: 1%). The damage scales with the relative size of the Heal or Shielding to the max Health of the champion being aided.