Gain the First Strike and Dark Harvest Keystone Runes.
Gain the First Strike and Dark Harvest Keystone Runes.
First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds and gain Gold based on damage dealt.
Dark Harvest: Damaging a low Health champion inflicts adaptive damage and harvests a soul from the victim.
- First Strike flat Gold
- 20 GoldReviewed implementation data
- Melee bonus-damage Gold conversion
- 60%Reviewed implementation data
- Ranged bonus-damage Gold conversion
- 42%Reviewed implementation data
- Dark Harvest Health threshold
- 50%Reviewed implementation data
- Dark Harvest base cooldown
- 35sReviewed implementation data
- Dark Harvest base-damage minimum
- 50Reviewed implementation data
- Dark Harvest base-damage maximum
- 100Reviewed implementation data
- Dark Harvest Attack Damage ratio
- 10%Reviewed implementation data
- Dark Harvest Ability Power ratio
- 5%Reviewed implementation data
- Damage gained per soul
- 11Reviewed implementation data
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 25.21
- Latest event
- 26.9
- Current status
- Recorded in the current client catalog
Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
- Shared version
View full copy diff
−Gain the First Strike and Dark Harvest Keystone Runes. First Strike - Damaging a champion makes them take increased damage for 3 seconds. At the end, gain Gold based on your bonus damage dealt.
Dark Harvest - Damaging an enemy below 50% Health deals bonus damage and increases that bonus damage permanently.+Gain the First Strike and Dark Harvest Keystone Runes. First Strike - Damaging a champion makes them take increased damage for 3 seconds. At the end, gain + Gold based on your bonus damage dealt. Dark Harvest - Damaging an enemy below 50% Health deals bonus damage and increases that bonus damage permanently.
- ARAM version
In-game effect −First Strike: When you initiate champion combat, deal7%extra damage for 3 seconds and gaingoldbased on damage dealt.+First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds and gain Gold based on damage dealt.First Strike flat Gold −10Gold+20 GoldMelee bonus-damage Gold conversion −50%+60%Ranged bonus-damage Gold conversion −35%+42%View full copy diff
−Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal
7%extra damage for 3 seconds and gaingoldbased on damage dealt. Dark Harvest: Damaging a lowhealthchampion inflicts adaptive damage and harvests a soul from the victim.+Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds and gain Gold based on damage dealt. Dark Harvest: Damaging a low Health champion inflicts adaptive damage and harvests a soul from the victim.
Fixes Snowball Upgrade / The Biggest Snowball triggering Aurora and Zaahen passives, plus First Strike gold tracking in From Beginning To End.
View official source ↗- Shared version
View full copy diff
−Gain the First Strike and Dark Harvest Keystone Runes.
+Gain the First Strike and Dark Harvest Keystone Runes. First Strike - Damaging a champion makes them take increased damage for 3 seconds. At the end, gain Gold based on your bonus damage dealt. Dark Harvest - Damaging an enemy below 50% Health deals bonus damage and increases that bonus damage permanently.
Gold · Gain the First Strike and Dark Harvest Keystone Runes.
View the initial detailed mechanics
Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. Dark Harvest: Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.