HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Attacks against enemy champions fire 5 missiles that deal more damage with distance. Each direction has its own Cooldown.

Full effect

When you Attack enemy champions, fire 5 missiles that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Maximum missile damage increase
50%Reviewed implementation data
Travel distance for maximum missile amp
750 game unitsReviewed implementation data
At max level
At max level, firing from a different direction increases the bolts fired by 1, for the rest of the round.Client copy
Checked against game data for the selected patch; some values vary by champion, level, or match state

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
25.21
Latest event
26.12
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. ARAM version
    View full copy diff

    When you Attack enemy champions, fire 5 Firecrackers that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

    When you Attack enemy champions, fire 5 missiles that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

  2. Shared version

    This patch focuses on augment and map quality of life, improving Upgrade Zhonya’s, Fan The Hammer, Big Brain, Outlaw's Grit, and related options.

    View full copy diff

    When you Attack, fire 5 bolts that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hit at 20% effectiveness.

    When you Attack enemy champions, fire 5 bolts that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hit at 20% effectiveness.

    View official source ↗
  3. ARAM version

    This patch focuses on augment and map quality of life, improving Upgrade Zhonya’s, Fan The Hammer, Big Brain, Outlaw's Grit, and related options.

    View full copy diff

    When you Attack, fire 5 Firecrackers that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

    When you Attack enemy champions, fire 5 Firecrackers that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

    View official source ↗
  4. Shared version
    View full copy diff

    When you Attack, fire 5 additional bolts that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

    When you Attack, fire 5 bolts that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hit at 20% effectiveness.

  5. ARAM version
    View full copy diff

    When you Attack, fire 5 additional Firecrackers that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

    When you Attack, fire 5 Firecrackers that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

  6. Shared version
    In-game effect
    When you Attack, fire 5 additional bolts that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance travelled.
    When you Attack, fire 5 additional bolts that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance travelled.
    View full copy diff

    When you Attack, fire 5 additional bolts that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

    When you Attack, fire 5 additional bolts that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

    View official source ↗
  7. ARAM version
    In-game effect
    When you Attack, fire 5 additional Firecrackers that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance traveled.
    When you Attack, fire 5 additional Firecrackers that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage.
    View full copy diff

    When you Attack, fire 5 additional Firecrackers that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

    When you Attack, fire 5 additional Firecrackers that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

    View official source ↗
  8. Shared version
    In-game effect
    Each cardinal direction has a 15 second Cooldown.
    Each cardinal direction has a 8 second Cooldown.
    View full copy diff

    When you Attack, fire 5 additional bolts that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a 15 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

    When you Attack, fire 5 additional bolts that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

  9. ARAM version
    In-game effect
    Each cardinal direction has a 15 second Cooldown.
    Each cardinal direction has a 8 second Cooldown.
    View full copy diff

    When you Attack, fire 5 additional Firecrackers that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 15 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

    When you Attack, fire 5 additional Firecrackers that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

  10. ARAM version
    View full copy diff

    When you Attack, fire 5 additional bolts that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a 15 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

    When you Attack, fire 5 additional Firecrackers that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 15 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

  11. Shared version
    In-game effect
    Each cardinal direction has a 5 second Cooldown.
    Each cardinal direction has a 15 second Cooldown.
    View full copy diff

    When you Attack, fire 5 additional bolts that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a 5 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

    When you Attack, fire 5 additional bolts that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a 15 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.

  12. Prismatic · Attacks fire 5 extra bolts that deal more damage with distance. Each direction has its own cooldown.

    View the initial detailed mechanics

    When you Attack, fire 5 additional bolts that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a 15 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.