Attacks against enemy champions fire 5 missiles that deal more damage with distance. Each direction has its own Cooldown.
When you Attack enemy champions, fire 5 missiles that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.
- Maximum missile damage increase
- 50%Reviewed implementation data
- Travel distance for maximum missile amp
- 750 game unitsReviewed implementation data
- At max level
- At max level, firing from a different direction increases the bolts fired by 1, for the rest of the round.Client copy
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 25.21
- Latest event
- 26.12
- Current status
- Recorded in the current client catalog
Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
- ARAM version
View full copy diff
−When you Attack enemy champions, fire 5
Firecrackersthat each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.+When you Attack enemy champions, fire 5 missiles that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.
- Shared version
This patch focuses on augment and map quality of life, improving Upgrade Zhonya’s, Fan The Hammer, Big Brain, Outlaw's Grit, and related options.
View official source ↗View full copy diff
−When you Attack, fire 5 bolts that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hit at 20% effectiveness.
+When you Attack enemy champions, fire 5 bolts that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hit at 20% effectiveness.
- ARAM version
This patch focuses on augment and map quality of life, improving Upgrade Zhonya’s, Fan The Hammer, Big Brain, Outlaw's Grit, and related options.
View official source ↗View full copy diff
−When you Attack, fire 5 Firecrackers that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.
+When you Attack enemy champions, fire 5 Firecrackers that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.
- Shared version
View full copy diff
−When you Attack, fire 5
additionalbolts that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hitsat 20% effectiveness.+When you Attack, fire 5 bolts that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hit at 20% effectiveness.
- ARAM version
View full copy diff
−When you Attack, fire 5
additionalFirecrackers that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.+When you Attack, fire 5 Firecrackers that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.
- Shared version
In-game effect −When you Attack, fire 5 additional bolts that each deal10-52.5(based on champion level) (+15%bonus Attack Damage) physical damage, increased up to 50% with distance travelled.+When you Attack, fire 5 additional bolts that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance travelled.View official source ↗View full copy diff
−When you Attack, fire 5 additional bolts that each deal
10-52.5(based on champion level) (+15%bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.+When you Attack, fire 5 additional bolts that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.
- ARAM version
In-game effect −When you Attack, fire 5 additional Firecrackers that each deal10-52.5(based on champion level) (+15%bonus Attack Damage) physical damage, increased up to 50% with distance traveled.+When you Attack, fire 5 additional Firecrackers that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage.View official source ↗View full copy diff
−When you Attack, fire 5 additional Firecrackers that each deal
10-52.5(based on champion level) (+15%bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.+When you Attack, fire 5 additional Firecrackers that each deal 8-50.5 (based on champion level) (+14% bonus Attack Damage) physical damage. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.
- Shared version
In-game effect −Each cardinal direction has a15second Cooldown.+Each cardinal direction has a 8 second Cooldown.View full copy diff
−When you Attack, fire 5 additional bolts that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a
15second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.+When you Attack, fire 5 additional bolts that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.
- ARAM version
In-game effect −Each cardinal direction has a15second Cooldown.+Each cardinal direction has a 8 second Cooldown.View full copy diff
−When you Attack, fire 5 additional Firecrackers that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a
15second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.+When you Attack, fire 5 additional Firecrackers that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.
- ARAM version
View full copy diff
−When you Attack, fire 5 additional
boltsthat each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distancetravelled. Each cardinal direction has a 15 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.+When you Attack, fire 5 additional Firecrackers that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 15 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.
- Shared version
In-game effect −Each cardinal direction has a5second Cooldown.+Each cardinal direction has a 15 second Cooldown.View full copy diff
−When you Attack, fire 5 additional bolts that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a
5second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.+When you Attack, fire 5 additional bolts that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a 15 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.
Prismatic · Attacks fire 5 extra bolts that deal more damage with distance. Each direction has its own cooldown.
View the initial detailed mechanics
When you Attack, fire 5 additional bolts that each deal 10-52.5 (based on champion level) (+15% bonus Attack Damage) physical damage, increased up to 50% with distance travelled. Each cardinal direction has a 15 second Cooldown. Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.