Gain Droppybara as a Summoner Spell. After a delay, call down a capybara that deals [no verifiable static value for this patch]% max Health true damage.
After [no verifiable static value for this patch] seconds, a Capybara lands on the ground, dealing [no verifiable static value for this patch]% max Health true damage.
Patch history
Patch history
See when this augment was first observed, changed, removed, or returned.
- Introduced
- 26.3
- Latest event
- 26.12
- Current status
- Not recorded in the current client catalog
Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.
Not recorded in this patch
- Shared version
In-game effect −After 2 seconds, a Capybara lands on the ground, dealing25%max Health true damage.+After 2 seconds, a Capybara lands on the ground, dealing 30% max Health true damage.Capybara landing radius −550game units+650 game unitsLanding zone slow −35%+45%View official source ↗View full copy diff
−After 2 seconds, a Capybara lands on the ground, dealing
25%max Health true damage.+After 2 seconds, a Capybara lands on the ground, dealing 30% max Health true damage.
Prismatic · Gain Droppybara as a Summoner Spell. After a delay, call down a capybara that deals 25% max Health true damage.
View the initial detailed mechanics
After 2 seconds, a Capybara lands on the ground, dealing 25% max Health true damage.