HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

On Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies.

Full effect

On Immobilizing or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing 50-150 (based on champion level) (+40% Ability Power) (+4% Health) magic damage to nearby enemies. This effect has a 6 seconds Cooldown per target per spell cast.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Comet impact radius
300 game unitsReviewed implementation data
Checked against game data for the selected patch; some values vary by champion, level, or match state

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
25.21
Latest event
26.3
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. ARAM version
    View full copy diff

    On Immobilizing or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing 50-150 (based on champion level) (+40% Ability Power) (+4% Health) magic damage in the area. This effect has a 6 seconds cooldown per target per spell cast.

    On Immobilizing or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing 50-150 (based on champion level) (+40% Ability Power) (+4% Health) magic damage to nearby enemies. This effect has a 6 seconds Cooldown per target per spell cast.

  2. Prismatic · On Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage in the area.

    View the initial detailed mechanics

    On Immobilizing or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing 50-150 (based on champion level) (+40% Ability Power) (+4% Health) magic damage in the area. This effect has a 6 seconds cooldown per target per spell cast.