HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
Full effect

Striking an enemy champion with selected spell grants you 7-12 (based on champion level) Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Effect duration
6sReviewed implementation data
Checked against game data for the selected patch; some values vary by champion, level, or match state
Ability targeting evidenceSelected by the client in game

The game client assigns the affected spell during the match; no reliable static champion-spell list is currently available.

Reviewed patch 26.17

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.12
Latest event
26.15
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Shared version
    In-game effect
    Striking an enemy champion with grants you 5-10 (based on champion level) Armor or Magic Resist based on their damage type for 6 seconds.
    Striking an enemy champion with grants you 7-12 (based on champion level) Armor or Magic Resist based on their damage type for 6 seconds.
    View full copy diff

    Striking an enemy champion with selected spell grants you 5-10 (based on champion level) Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.

    Striking an enemy champion with selected spell grants you 7-12 (based on champion level) Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.

    View official source ↗
  2. Silver · No effect description is available for this patch.

    View the initial detailed mechanics

    Striking an enemy champion with selected spell grants you 5-10 (based on champion level) Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.