HexARAMARAM: Mayhem Augments & Patch Reference
中文
← All ARAM: Mayhem Augments
Effect
In-game description

When selected spell damages enemy champions, gain 1-3 (based on champion level) Armor and Magic Resistance.

Full effect

Damaging enemy champions with selected spell grants you 1-3 (based on champion level) Armor or Magic Resistance based on their Damage Type. If this is not your first augment, gain 20 Armor and Magic Resistance.

Key valuesClient-labeled values and site-reviewed summaries are identified separately; unverified fields stay hidden.
Repeat trigger interval for the same ability
5sReviewed implementation data
Checked against game data for the selected patch; some values vary by champion, level, or match state
Ability targeting evidenceSelected by the client in game

The game client assigns the affected spell during the match; no reliable static champion-spell list is currently available.

Reviewed patch 26.17

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.12
Latest event
26.16
Current status
Recorded in the current client catalog

Patch coverage:25.18–26.17Retrieved raw data was verified for all 24 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Shared version
    View full copy diff

    Damaging enemy champions with selected spell grants you 1-3 (based on champion level) Armor or Magic Resistance based on their Damage Type. If this is not your first augment, gain 20 Armor and Magic Resistance. 5 seconds cooldown per target.

    Damaging enemy champions with selected spell grants you 1-3 (based on champion level) Armor or Magic Resistance based on their Damage Type. If this is not your first augment, gain 20 Armor and Magic Resistance.

  2. Silver · When selected spell damages enemy champions, gain 1-3 (based on champion level) Armor and Magic Resistance.

    View the initial detailed mechanics

    Damaging enemy champions with selected spell grants you 1-3 (based on champion level) Armor or Magic Resistance based on their Damage Type. If this is not your first augment, gain 20 Armor and Magic Resistance. 5 seconds cooldown per target.